Oh thank god....no more worrying about the stupidity of the first five seconds of AI tank ruining a potentially good tank run.Addons
Client's custom HUDs will be reloaded when changing between Official and Non-official servers.
GamePlay
Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Fix for survivors speaking The Passing Finale lines in other campaigns.
Versus
Charger now receives 300 points for any Survivor that is insta-killed.
Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Tank
Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks do not attack when they are in stasis.
Tanks in stasis cannot be set on fire or damaged.
SDK Tools
Fixed crash whenever a VMT was loaded in L4D2 tools mode.
They have a new blog post up too describing some of the changes, and mentioning that next week they'll cover why realism versus was made permanent and nothing else has been so far.