Counter-Strike on the Ville?

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TheCarpe
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Re: Counter-Strike on the Ville?

Post by TheCarpe » Wed Sep 09, 2009 3:55 pm

Perhaps. I'm restraining myself from suggesting some of my favorite maps from my CS:S days, this is one of them, but most of which happen to be texture maps.

I understand the dislike for them, especially by mappers who really do put work into making their maps look nice but...eye candy doesn't make a good map, functionality and playability do, and good looks are just a bonus. I'm of the opinion that if a map plays really well (like my all-time favorite GG map, texture_city), it doesn't matter how it looks.
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Re: Counter-Strike on the Ville?

Post by Hamese » Wed Sep 09, 2009 4:11 pm

[quote="TheCarpe";p="193671"]I think you mean trs_aim_churches?

http://www.fpsbanana.com/maps/4562[/quote]

No, I know that one from GG. Monach is the map I was talking about.

http://www.fpsbanana.com/maps/7108

That was one of my favorite custom from the old RPG server. The map aside from being well textured is very large, which I think helps with RPG. Some of the GG maps and the orange maps might be a little too constraining IMO.

I just played Congo with the bots and noticed some missing textures for the custom trees. Might have to look into that, but that one is a large map, or shall I say tall map.

http://www.fpsbanana.com/maps/5073

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Post by Masakari » Wed Sep 09, 2009 4:21 pm

[quote="TheCarpe";p="193677"]
Perhaps. I'm restraining myself from suggesting some of my favorite maps from my CS:S days, this is one of them, but most of which happen to be texture maps.

I understand the dislike for them, especially by mappers who really do put work into making their maps look nice but...eye candy doesn't make a good map, functionality and playability do, and good looks are just a bonus. I'm of the opinion that if a map plays really well (like my all-time favorite GG map, texture_city), it doesn't matter how it looks.
[/quote]Speaking as a half-inspiring mapper (In the fact that I enjoy making maps when I feel like it), I find orange/texture maps to be incredibly lazy. To make a good layout and fix bugs is only *maybe* 20-30% of the actual work in making a map - the rest of that time is spent making the map look good through texturing, displacements, skyboxes, props, etc.

Case in point - If I so desired, I could release the one map I'm working on now as an orange map, but instead I'm working a couple of hours a week to spend the time to make the map look attractive.
I am the 1%!

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Re: Counter-Strike on the Ville?

Post by TheCarpe » Wed Sep 09, 2009 4:26 pm

And I understand all that, I really do. I'm just saying that doesn't make them any less fun to play on.
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Re: Counter-Strike on the Ville?

Post by NoahTheBoa » Wed Sep 09, 2009 4:53 pm

[quote="TheCarpe";p="193686"]And I understand all that, I really do. I'm just saying that doesn't make them any less fun to play on.[/quote]
I agree 100%
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Post by Dog » Wed Sep 09, 2009 6:05 pm

I like the odd orange map. In DoD:S one of my favorite maps is the lime one.
I agree with Carpe. While not attractive, they do offer good gameplay.
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Post by Blown65 » Wed Sep 09, 2009 6:09 pm

[quote="TheCarpe";p="193686"]
And I understand all that, I really do. I'm just saying that doesn't make them any less fun to play on.
[/quote]

I agree, some of the not so pretty maps are fun to play. I just dont enjoy them non stop is all. :)

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Post by Blown65 » Thu Sep 10, 2009 2:15 pm

Reset the ingame stats too. Everyone starts fresh, but the bots are kicking ur butts. lol

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Post by Nuckin » Thu Sep 10, 2009 3:21 pm

[quote="Blown65";p="193798"]Reset the ingame stats too. Everyone starts fresh, but the bots are kicking ur butts. lol[/quote]


:aaaah: We are going back to 0 already??
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Post by Blown65 » Thu Sep 10, 2009 4:23 pm

[quote="Nuckin";p="193823"]
[quote="Blown65";p="193798"]Reset the ingame stats too. Everyone starts fresh, but the bots are kicking ur butts. lol[/quote]


:aaaah: We are going back to 0 already??
[/quote]

lol, not the rpg levels, just the ingame stats (similar to hlstats) It still have everyones points from way back.

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Post by Nuckin » Thu Sep 10, 2009 4:34 pm

[quote="Blown65";p="193832"][quote="Nuckin";p="193823"]
[quote="Blown65";p="193798"]Reset the ingame stats too. Everyone starts fresh, but the bots are kicking ur butts. lol[/quote]


:aaaah: We are going back to 0 already??
[/quote]

lol, not the rpg levels, just the ingame stats (similar to hlstats) It still have everyones points from way back.[/quote]


Whew... :D
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Re: Counter-Strike on the Ville?

Post by M's » Thu Sep 10, 2009 6:35 pm

I'm glad its back and I'm sure Cobra is also.

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Re: Counter-Strike on the Ville?

Post by Blown65 » Sun Sep 13, 2009 3:23 pm

Took beetlesmod off and replaced it with ManiMod. Green player models fixed so Stealth upgrade works correctly.

Has mapvote etc etc. Deathbeams I'll probably turn off.

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Post by jim beam » Tue Sep 15, 2009 10:17 pm

Hey can we have a rpg reset at the end of the month or something. Its hard for some of the people who dont play a lot to enjoy it.
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Post by NoahTheBoa » Tue Sep 15, 2009 10:59 pm

[quote="jim beam";p="194891"]Hey can we have a rpg reset at the end of the month or something. Its hard for some of the people who dont play a lot to enjoy it.[/quote]

Agreed, it's hard to catch up at this point.
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