TV4 Changed
- Dog
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TV4 Changed
Due to lack of activity, TV4 has been changed from the TF2 2Fort server.
As you know, empty servers make us sad, so we decided to switch TV4 over to a new mod.
The new mod is Age of Chivalry.
It can be downloaded for free from: steam://install/17510
As you know, empty servers make us sad, so we decided to switch TV4 over to a new mod.
The new mod is Age of Chivalry.
It can be downloaded for free from: steam://install/17510
- DeafOfficeWorker
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Re: TV4 Changed
I played it a while back. It's okay, but...PVK2 > AoC. Why?
PVK2
Pirates
Specials
Dragons
AoC
No Pirates
No Specials
No Dragons
Combat in AoC is very basic, which is to say you attack and block the same. PVK2 has a very dynamic combat system which allows different angles of attacking and blocking, and strength of attack. AoC does have decapitations, but the novelty wears off quickly. PVK2 also has better graphics.
Of course, you know me. If we have a server for it, I'll play it.
PVK2
Pirates
Specials
Dragons
AoC
No Pirates
No Specials
No Dragons
Combat in AoC is very basic, which is to say you attack and block the same. PVK2 has a very dynamic combat system which allows different angles of attacking and blocking, and strength of attack. AoC does have decapitations, but the novelty wears off quickly. PVK2 also has better graphics.
Of course, you know me. If we have a server for it, I'll play it.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
- Dog
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The maps I played last night were pretty neat.
The objectives were cool.
Such as the Helm's Deep map. You had to put ladders up or move siege engines, then capture objective points, push battering rams, blow up culverts, avoid getting shot, etc.
PVKii seems like deathmatch melee with a couple of minor objectives, with the emphasis on combat, whereas AoC has neat objectives - great for useless cretins like me who can't melee for poo...
The objectives were cool.
Such as the Helm's Deep map. You had to put ladders up or move siege engines, then capture objective points, push battering rams, blow up culverts, avoid getting shot, etc.
PVKii seems like deathmatch melee with a couple of minor objectives, with the emphasis on combat, whereas AoC has neat objectives - great for useless cretins like me who can't melee for poo...
- SilverOne
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Re: TV4 Changed
[quote="DeafOfficeWorker";p="148368"]I played it a while back. It's okay, but...PVK2 > AoC. Why?
PVK2
Pirates
Specials
Dragons
AoC
No Pirates
No Specials
No Dragons
Combat in AoC is very basic, which is to say you attack and block the same. PVK2 has a very dynamic combat system which allows different angles of attacking and blocking, and strength of attack. AoC does have decapitations, but the novelty wears off quickly. PVK2 also has better graphics.
Of course, you know me. If we have a server for it, I'll play it. [/quote]
There are some updates coming soon... which sound great. Here are some listed.
Up to 5 Brand NEW MAPS including aoc_westerlyn, aoc_firecrag, aoc_invasion and aoc_monastery
- Brand new advanced hit detection system that is accurate and reliable
- Gameplay changes that improved fluidity of actions and force players to react faster and more intelligently
- Sprinting system adjustments to encourage players to stand toe to toe and exchange blows and parries at a high tempo
- Stats and Achievements that allow you to track your progress on the battlefield
- An epic sound overhaul that allows for thousands of impact varieties that truly allows you to feel the weight of your weapon
- Blunt Force Head Explosions!
- Completely redone GUI and interface that gives the players more information and the classes more personality
- New QuickTip entity ensures you always know where to go and what to do for objectives
- All new directional blood spray based off of the movie "300"
- "Sticky Projectiles" (See pictures below)
- A new Siege weapon - The Ballista
- Catapults now shred your enemy into nothing more than a few stumps and chunks in a spray of blood
- Finally added 3rd person longbow animations
- New loading screens with a medieval flavour that display game hints
- New impact effects to improve feedback to player
PVK2
Pirates
Specials
Dragons
AoC
No Pirates
No Specials
No Dragons
Combat in AoC is very basic, which is to say you attack and block the same. PVK2 has a very dynamic combat system which allows different angles of attacking and blocking, and strength of attack. AoC does have decapitations, but the novelty wears off quickly. PVK2 also has better graphics.
Of course, you know me. If we have a server for it, I'll play it. [/quote]
There are some updates coming soon... which sound great. Here are some listed.
Up to 5 Brand NEW MAPS including aoc_westerlyn, aoc_firecrag, aoc_invasion and aoc_monastery
- Brand new advanced hit detection system that is accurate and reliable
- Gameplay changes that improved fluidity of actions and force players to react faster and more intelligently
- Sprinting system adjustments to encourage players to stand toe to toe and exchange blows and parries at a high tempo
- Stats and Achievements that allow you to track your progress on the battlefield
- An epic sound overhaul that allows for thousands of impact varieties that truly allows you to feel the weight of your weapon
- Blunt Force Head Explosions!
- Completely redone GUI and interface that gives the players more information and the classes more personality
- New QuickTip entity ensures you always know where to go and what to do for objectives
- All new directional blood spray based off of the movie "300"
- "Sticky Projectiles" (See pictures below)
- A new Siege weapon - The Ballista
- Catapults now shred your enemy into nothing more than a few stumps and chunks in a spray of blood
- Finally added 3rd person longbow animations
- New loading screens with a medieval flavour that display game hints
- New impact effects to improve feedback to player
STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE ~Blue Ruler
Silver is Cheezylicious ~MErf
I bleed ville purple.
Silver is Cheezylicious ~MErf
I bleed ville purple.
- DeafOfficeWorker
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Re: TV4 Changed
Played some with Noodge, Max, and Kodo this morning. It was fun!
The slow pace of the game takes some getting used to.
The slow pace of the game takes some getting used to.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
The game doesn't really have a grand learning curve like most games, can prob get really good in maybe 20 hours of playing. You start learning a few tricksafter you've played some time.
Feels great to get to the point where you can win 4v1.
Also with the games hit+dmg system, it makes the game winnable for noobs.
Feels great to get to the point where you can win 4v1.
Also with the games hit+dmg system, it makes the game winnable for noobs.
[img]http://i509.photobucket.com/albums/s335/TopHatDesign/demoteam3Tarrock.png[/img]
- CastleDoctrine
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[quote="John Doe";p="148675"]I am downloading now....but since I ahve not had time to try the other mods I dont know how this will be different but we shall see [/quote]I played AoC when it first came out on Steam in late '07. I've found it to be enjoyable enough notwithstanding the few problems I've encountered with the game's mechanics (hit detection). Like Dog, I also enjoy the large maps like Helms Deep, with all their siege goodies. Perhaps I just had bad luck but I've had a heck of a hard time finding an AoC server with decent ping and courteous players (let alone more than two players). Hopefully, this mod will become popular enough at The Ville to fill the server for a nice little siege! I'm looking forward to the next update.
In my opinion, Pirates, Vikings and Knights II is the superior mod. It has much better game mechanics, graphics, and the voice menu is hilarious! It's not melee-only, as it has been inaccurately referred to here. There's an interesting array of weapons (close combat, projectile, explosive, and even animal ). There are custom maps that incorporate many of the elements of siege warfare that are in AoC (siege engines, ballistas, explosives, catapults, castle defenses, etc.). And, it has Pirates, Vikings and Knights...all in the same game! I eagerly await the next PVKII update, sometime early this year, that will introduce the game through Steam. It's going to be BIG!
I like both games, just PVKII more.
It has booty, grog, dragons, attack parrots, The Holy Grail, Valhalla, and hit detection.
In my opinion, Pirates, Vikings and Knights II is the superior mod. It has much better game mechanics, graphics, and the voice menu is hilarious! It's not melee-only, as it has been inaccurately referred to here. There's an interesting array of weapons (close combat, projectile, explosive, and even animal ). There are custom maps that incorporate many of the elements of siege warfare that are in AoC (siege engines, ballistas, explosives, catapults, castle defenses, etc.). And, it has Pirates, Vikings and Knights...all in the same game! I eagerly await the next PVKII update, sometime early this year, that will introduce the game through Steam. It's going to be BIG!
I like both games, just PVKII more.
It has booty, grog, dragons, attack parrots, The Holy Grail, Valhalla, and hit detection.
- DeafOfficeWorker
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Re: TV4 Changed
It's funny. I normally favor objectives over deathmatch in any game; however, I had more fun on the AoC dm maps than obj.
When we were trying to get the server cranked up on Saturday morning, some kid (who apparently knows everything lol) claimed the PVK team stole the hit detection code from AoC.
When we were trying to get the server cranked up on Saturday morning, some kid (who apparently knows everything lol) claimed the PVK team stole the hit detection code from AoC.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
- CastleDoctrine
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Re: TV4 Changed
[quote="DeafOfficeWorker";p="148844"]When we were trying to get the server cranked up on Saturday morning, some kid (who apparently knows everything lol) claimed the PVK team stole the hit detection code from AoC. [/quote] . That's priceless!
- DeafOfficeWorker
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Re: TV4 Changed
I saw me a Rohan and Cpt.Keyes playing yesterday!
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