Stats changes

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Stats changes

Post by Dog » Wed Jun 22, 2011 12:15 am

Over the coming weeks, we will be making changes to the stats.
We are moving stats recording back to GameMe and will located at
http://theville.gameme.com

It has advantages:
1. Stats will be more up to date - weapons and actions will be added more quickly
2. Faster servers - our current server often has MySQL running at 90% CPU time
3. Snazzy stats graphics

Please bear with us while we make changes.
PM Carpe (the stats master) with any requested changes and we will try and get them back to Ville standard.
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crimsonshootingstar
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Re: Stats changes

Post by crimsonshootingstar » Wed Jun 22, 2011 12:32 am

I dont know which is more interesting. That somedude has 80 flares deflected in 2 hours or that the servers now track his 80 deflects.
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Re: Stats changes

Post by Zork Nemesis » Wed Jun 22, 2011 1:08 am

HLStats could track deflects, I myself deflected 2 in the past 3 weeks, and have airblasted people 1500 times.

Will our current stats be transfered entirely or is this a clean slate? I don't want my 120 Maul kills to just evaporate.
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Re: Stats changes

Post by Dog » Wed Jun 22, 2011 1:21 am

Your 120 maul kills will evaporate.
There is no way to transfer the data.
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Re: Stats changes

Post by ketchuo » Wed Jun 22, 2011 1:46 am

well then i better get to work getting back to 100k, but im not playing alot of tf2 tomorrow because of im waiting for the update.

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Re: Stats changes

Post by bz » Wed Jun 22, 2011 3:37 am

I may be the only person in the world who might care about this, but I noticed medics are only getting 5 points per uber now, any chance of getting that bumped back up to 10?

Or is the scoring system something that is determined by the actual programmers? Not a big deal either way.
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Toby from Human Resources
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Re: Stats changes

Post by Toby from Human Resources » Wed Jun 22, 2011 5:03 am

Stats are fun to look up, so I support this change greatly. I'm really liking the kill and death location maps.
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Re: Stats changes

Post by M's » Wed Jun 22, 2011 6:41 am

Stats ehhh. The only thing I used them for was to see how many times I can die in 20 minutes.

Let me rephrase that.
The only thing I used them for was to see how many times Zork can kill me in 20 minutes.
Last edited by M's on Wed Jun 22, 2011 7:18 am, edited 1 time in total.

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Re: Stats changes

Post by Dog » Wed Jun 22, 2011 7:12 am

bz wrote:I may be the only person in the world who might care about this, but I noticed medics are only getting 5 points per uber now, any chance of getting that bumped back up to 10?

Or is the scoring system something that is determined by the actual programmers? Not a big deal either way.
Still lots of tweaking to do!
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Re: Stats changes

Post by trunicated » Wed Jun 22, 2011 9:56 am

Dog wrote: 2. Faster servers - our current server often has MySQL running at 90% CPU time
Is this going to help with some of the ping spikes that occur when more than 10 people are clustered in an area, all firing at each other? Or is that a separate issue?
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Re: Stats changes

Post by Dog » Wed Jun 22, 2011 10:00 am

If we're talking about Warpath, that's a map optimization issue. There are several places on Warpath like that.

Stats shouldn't affect a server. The game server simply pumps out the stats and the stats server uses a daemon to listen in to what the game server is broadcasting.
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Re: Stats changes

Post by Boss Llama » Wed Jun 22, 2011 10:14 am

Thanks for the update and upgrade, Dog :-)
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Re: Stats changes

Post by Dog » Wed Jun 22, 2011 12:41 pm

If someone could go through them and let me know what is missing in TF2, that'd be great!
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Re: Stats changes

Post by One_Medic_Army » Wed Jun 22, 2011 12:58 pm

Dog wrote:If we're talking about Warpath, that's a map optimization issue. There are several places on Warpath like that.

Stats shouldn't affect a server. The game server simply pumps out the stats and the stats server uses a daemon to listen in to what the game server is broadcasting.
This means that the event server no longer co-exists with the stats server, right? No more need to turn off stat tracking during events!
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Re: Stats changes

Post by El_Hefe » Wed Jun 22, 2011 1:54 pm

do we still type "rank" in game to see ours?

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