TF2 Object Detail Fade or Lighting Issue?

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eumoria
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TF2 Object Detail Fade or Lighting Issue?

Post by eumoria » Thu Oct 03, 2013 12:34 pm

I have a wierd problem that I've always had with TF2 but now I wanna fix the thing.

On some maps I get a strange detail change when at a certain distance from static objects.

Here is a video of the phenomenon [click link, I'm not allowed to embed for some reason]:
https://www.youtube.com/watch?v=ROjX9jRSMnk
tldr: just look at the two rock formations on the cliff, you'll see it
Note I run the game in DirectX 8 but there should still be a cvar for this. No, I'm not going to switch to 9. There are a bunch of console commands dealing with things that sound like this but none I've found fix or alter the problem.

I have tried, to no avail:
mat_picmip -1 // this is now maxed out at -1, you used to be able to go to -10, then -3, now -1 is limit
r_staticprop_lod -1 // this is default and maximum
cl_detaildist 2400 // default is 1200, no change
cl_detailfade 800 // default is 400

Those two cl commands are for non static objects, I believe, so no matter anyway.

These are the main config settings for reference if necessary:
Image

Let me know if you can help!! Thanks! I'll try any variable and see if it works I just can't locate anything with wording that would lead me to think it would help.

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Re: TF2 Object Detail Fade or Lighting Issue?

Post by Gizanked » Thu Oct 03, 2013 12:54 pm

From my limited experience in map making this looks more like a tool to save on resources than it is a glitch on your end. My maps will have low resolution versions of from far away and then at a certain draw distance increase detail to look better. It works better on maps with more corners because it isn't as obvious but there are other details on gold rush that you can see change or pop in and out.
http://www.tf2items.com/id/evagizanked
the artist formerly known as Replica

eumoria
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Re: TF2 Object Detail Fade or Lighting Issue?

Post by eumoria » Thu Oct 03, 2013 12:56 pm

Glitched probably isn't the appropriate word but you would think there would be something to change the distance at which it happens, or eliminate it all together.

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Re: TF2 Object Detail Fade or Lighting Issue?

Post by Boss Llama » Thu Oct 03, 2013 1:21 pm

Fade distance on objects is built in to the map itself, rather than being set by the game or the the user. Every map has stuff like this. As Giz says, it's a thing to limit resource usage. If I recall correclty, DX8 isn't able to process the fade in, so things simply pop in at a preset point, rather than gradually appearing.
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eumoria
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Re: TF2 Object Detail Fade or Lighting Issue?

Post by eumoria » Thu Oct 03, 2013 1:31 pm

Ah I see, thank you for the clarification!

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