It's one-way.Plinko wrote:Is Petrol set up like Desertfortress or is it a 4 point one-way A/D where BLU caps through 4 sequential points?
New Maps to Try
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Re: New Maps to Try
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
Re: New Maps to Try
One map that i have always enjoyed but rarely play anymore is CTF_Royal, its the house of cards one if anyone is familiar with it. Some ppl dislike it but i have always loved it. Great interesting map. Maybe try it on the custom server and see what ppl think
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Re: New Maps to Try
This reminds me that we should try the modified version of Turbine.
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Re: New Maps to Try
Just an FYI, TF2maps is finishing up another contest, the (A)Symmetrical CP Contest.
Some of the better-looking maps (in my opinion):
CP_Zig (by Rexy) - Asymmetrical
Remember PL_Zig? Well, this is the sequel. Unlike its predecessor, this one lacks obnoxious textures and lighting.
CP_Powderhorn (by honeymustard) - Asymmetrical
From the creator of CP_Blazewalk comes this beauty. It's a 2-CP A/D map (like Gorge).
Some of the better-looking maps (in my opinion):
CP_Zig (by Rexy) - Asymmetrical
Remember PL_Zig? Well, this is the sequel. Unlike its predecessor, this one lacks obnoxious textures and lighting.
CP_Powderhorn (by honeymustard) - Asymmetrical
From the creator of CP_Blazewalk comes this beauty. It's a 2-CP A/D map (like Gorge).
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
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Re: New Maps to Try
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Re: New Maps to Try
The new version of Zig is pretty different, at least it's gotten a full texture makeover.
I thought we were going to try the newer version of CP_waste? We were on pl_waste_v2 when I joined tonight?
I thought we were going to try the newer version of CP_waste? We were on pl_waste_v2 when I joined tonight?
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Re: New Maps to Try
http://asymmetrycp.tf2maps.net/
The contest is over, and now the TF2Maps community is voting on who wins. But now we can download all of the contestants' maps in one easy z7 file.
The contest is over, and now the TF2Maps community is voting on who wins. But now we can download all of the contestants' maps in one easy z7 file.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
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Re: New Maps to Try
I've downloaded it, can we give some of these a go some night? The new zig looks really nice.
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Re: New Maps to Try
If we do test these maps, I vote we skip Ship, Frozen Assets and Pilolukpass. On TF2maps.net, these three have consistently been getting very low scores in the voting thread.
It doesn't help that the first two are so hilariously poorly built and textured that they make Orange X look like a work of art.
It doesn't help that the first two are so hilariously poorly built and textured that they make Orange X look like a work of art.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
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Re: New Maps to Try
Double post, but the winners of the contest were announced.
http://asymmetrycp.tf2maps.net/winners/
ASYMMETRICAL:
1st - Copperhead by supersandvich
2nd - Mojave by Hanz
3rd - Relay by loc_n_lol
SYMMETRICAL
1st - Croissant by Arnold
2nd - Process by ScorpioUprising
3rd - Clocktower by Languid
http://asymmetrycp.tf2maps.net/winners/
ASYMMETRICAL:
1st - Copperhead by supersandvich
2nd - Mojave by Hanz
3rd - Relay by loc_n_lol
SYMMETRICAL
1st - Croissant by Arnold
2nd - Process by ScorpioUprising
3rd - Clocktower by Languid
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
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Re: New Maps to Try
THREE POST COMBO
CP_Upland by IrishTaxiDriver and honeymustard.
It's a Steel-inspired map, in that it's an Attack/Defend map with five points, and the final point is the only one that matters to win (and is available the entire match). The map itself is smaller than Steel, and to prevent people from getting confused, the currently active CP is outlined in red, similar to the Payload and Intelligence in other modes.
Like Steel, Point E is on a platform over a deathpit. However, the point is on a raised platform only accessible by explosive jumps and possibly a Scout's triple or quad jump. For each other point BLU captures, E's platform is lowered slightly, allowing more classes to reach it. Upon capturing point D, bridges to E's platform extend and the point itself is accessible to everyone.
CP_Upland by IrishTaxiDriver and honeymustard.
It's a Steel-inspired map, in that it's an Attack/Defend map with five points, and the final point is the only one that matters to win (and is available the entire match). The map itself is smaller than Steel, and to prevent people from getting confused, the currently active CP is outlined in red, similar to the Payload and Intelligence in other modes.
Like Steel, Point E is on a platform over a deathpit. However, the point is on a raised platform only accessible by explosive jumps and possibly a Scout's triple or quad jump. For each other point BLU captures, E's platform is lowered slightly, allowing more classes to reach it. Upon capturing point D, bridges to E's platform extend and the point itself is accessible to everyone.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"
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Re: New Maps to Try
Pretty...
Last edited by Buzzy Beetle on Wed Sep 21, 2011 11:21 pm, edited 1 time in total.
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