4/21 update

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Torven
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4/21 update

Post by Torven » Tue Apr 21, 2009 3:53 pm

April 21, 2009 - L4D PC DLC Out Now

The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit www.l4d.com

Survival Mode

New gameplay Mode
16 maps including Last Stand
Leaderboards
7 new achievements

Versus Changes

Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
Fixed a case where teleporting to the survivors would not reset the ability timer
Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
Fixed a case where it was not possible to join a game while it was in a finale
Fixed a rare case where listen servers would speed up the game over time
Removed convars related to melee fatigue
Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes

Made ms_force_dedicated_server not require cheats
Add a message when queuing a heartbeat
Simplified setting of game mode
Removed convars director_no_human_zombies and director_holdout_mode
Added mp_gamemode [coop,versus,survival]

General

Added lobby join and leave messages
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Re: 4/21 update

Post by Stevo » Tue Apr 21, 2009 3:59 pm

Cool :D

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Post by neon » Tue Apr 21, 2009 4:16 pm

Is it fun?
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Post by Archon » Tue Apr 21, 2009 5:46 pm

no sdk update :(
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Post by Shifty » Tue Apr 21, 2009 6:25 pm

It is very very fun!

So far the crew I was playing with managed to put together a few good runs and nab some goldmedals.

Top time so far is 14:09 minutes!
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Post by Guardian » Tue Apr 21, 2009 9:47 pm

WOOT

I played with itchy, ferret and stevo and got a gold medal on the elevator level.

Tons of fun and teamwork to be had.... our other runs were less successful though.

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Post by TheCarpe » Tue Apr 21, 2009 10:14 pm

[quote="Guardian";p="168025"]WOOT

I played with itchy, ferret and stevo and got a gold medal on the elevator level.

Tons of fun and teamwork to be had.... our other runs were less successful though.[/quote]

Srsly? :shock: I couldn't even get Bronze there.Did last almost 14 minutes on the Dear Air Terminal though with Buzzy, Torven, and Prez.

I love that I can play L4D now without having to set aside an hour and a half to do so.

Also: Last Stand is masochism in it's purest form. That's all I'm saying.
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Post by Archon » Tue Apr 21, 2009 10:26 pm

ya last stand is the hardest of them from what ive played so far. terminal wasnt too hard, me, stevo and torven lasted over 10 mins with a bot for most of it.
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Post by Guardian » Tue Apr 21, 2009 11:52 pm

[quote="TheCarpe";p="168027"][quote="Guardian";p="168025"]WOOT

I played with itchy, ferret and stevo and got a gold medal on the elevator level.

Tons of fun and teamwork to be had.... our other runs were less successful though.[/quote]

Srsly? :shock: I couldn't even get Bronze there.Did last almost 14 minutes on the Dear Air Terminal though with Buzzy, Torven, and Prez.

I love that I can play L4D now without having to set aside an hour and a half to do so.

Also: Last Stand is masochism in it's purest form. That's all I'm saying.[/quote]\

You gotta keep going from room to room getting supplies and always call when your all going to get ammo. It felt easy.... maybe we were lucky.

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Post by Shifty » Wed Apr 22, 2009 1:40 am

Bathrooms seemed like the place to be for Terminal.
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Re: 4/21 update

Post by Guardian » Wed Apr 22, 2009 2:13 am

I've gotta say I'm pleased with the survival mode.

I played Farm of Death (which is a custom map similar to this) before and I wanted to play it with you guys just to see how long we could last. But that never happened. Now this nice game type is just that with a bit of polish added. Everything is as I expected it to be.

It's fun picking up spots to hold up in, creating plans, then jumping in and surviving as long as possible. Time will tell if it has the longevity of versus or TF2 but for now it's pretty fun.

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Post by CastleDoctrine » Thu Apr 23, 2009 2:24 am

[quote="Archon";p="167997"]no sdk update :([/quote]Survival is fun, but I've seen too much skill stacking to get excited over new versus maps. I was really hoping for the SDK and custom map integration. I'm afraid I'm not die hard enough about this game to download custom maps, then find people to play them with on a local server when we should be able to download them from said server like all other Valve games. [/rant]

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Post by Plinko » Fri Apr 24, 2009 6:01 am

[quote="TheCarpe";p="168027"]

I love that I can play L4D now without having to set aside an hour and a half to do so.
[/quote]

ooohh... if thats the case I might actually be able to find time to play now!
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Post by XxOtaruxX » Fri Apr 24, 2009 6:08 am

I've gotten two golds so far, and I got them both ina row. One in the hospital elevator level, we got 11 minutes on that, then once in the sewers level, got about 12 minutes on that one. It was quite epic haha. That was with some random people there. Good times!

[quote="TheCarpe";p="168027"]
I love that I can play L4D now without having to set aside an hour and a half to do so.
[/quote]

I agree 100%. It is nice to just have that quick 10 minute max campaign that keeps you on your heels. Short and sweet! Hah.
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