Updates

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Cpt. Winky
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Re: Updates

Post by Cpt. Winky » Wed Mar 25, 2009 10:46 pm

[quote="Stevo";p="161149"]The melee change will change some strategies, but it seems like a good thing to me. It does make boomers more powerful.[/quote]
i have found the cooldown is not really consistant, as I have meleed like 12 times in a row, and then the cooldown kicks in, but do it once and the cooldown kicks in again. the good thing about this is not only are boomers more powerful, but you cant push hordes of zombies away as easily and you cant melee spam to avoid hunters.
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Post by Stevo » Tue Apr 21, 2009 3:58 pm

Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements

Versus Changes:
- Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
- Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
- Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
- Fixed a case where teleporting to the survivors would not reset the ability timer
- Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
- Fixed a case where it was not possible to join a game while it was in a finale
- Fixed a rare case where listen servers would speed up the game over time
- Removed convars related to melee fatigue
- Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes:
- Made ms_force_dedicated_server not require cheats
- Add a message when queuing a heartbeat
- Simplified setting of game mode
- Removed convars director_no_human_zombies and director_holdout_mode
- Added mp_gamemode [coop,versus,survival]

General:
- Added lobby join and leave messages

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Re: Updates

Post by Stevo » Thu Apr 23, 2009 5:55 pm

- Darkened the Lighthouse background movie and increased the contrast with the user interface elements
- Chapter selection is now available when creating a Survival lobby
- Single player coop now works correctly after playing Survival online
- The correct game mode will be set when playing back a demo
- Changed holdout server spew to be development only
- Stats are no longer updated while viewing a demo
- Correctly update the leaderboard based on the player's personal time, not the team best time
- Show the player's best time in the scoreboard
- Removed Survival exploits from The Terminal, Last Stand, The Crane, The Boathouse and The Warehouse
- Fixed tanks sometimes not spawning after 15-20 minutes

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Re: Updates

Post by Stevo » Thu Apr 30, 2009 4:47 pm

Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in rare cases
- Times will no longer be awarded when joining mid-round and cheats had been active during that round

Servers:
- Server will now reset correctly after all players leave a Versus game

Match Making:
- Fixed a mismatch between lobbies and servers that will remove the "Server is full" errors when quickmatching
- Fixed match making issue affecting Vista64 users

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Re: Updates

Post by Stevo » Thu Jul 16, 2009 6:46 pm

Left 4 Dead has been updated to include a lobby browser. This is an optional update. The lobby browser (under Play Online) will show you a list of optimal games available for you to join. The browser pares down the thousands of lobbies and games currently being played to show you the best list of games available to you. This list includes official and add-on campaigns, including add-on campaigns you have not yet installed, making it a great way to discover them. You can filter by difficulty, official and/or add-on campaigns and by lobbies and/or games in progress.

The Play on Steam Group Server screen now displays which Steam group it's searching while updating the list.

After calling a vote to change difficulty in game it is now correctly updated in matchmaking.

Add-on Campaigns:
- When downloading a new version of an add-on and installing it (by double clicking the .VPK file), it will now correctly overwrite the pervious version, even while Left 4 Dead is currently running.
- Addressed a crash when two mission files with the same name are installed.
- Steam Group Servers now will now correctly offer download links when running add-on campaigns.

Server:
- The server will now warn if the public or private tags exceed their limits. Public tags are limited to 63 characters. Private tags used for matchmaking are now limited to 1024 characters.

SDK:
- The VPK tool can now handle campaigns larger than 500MB.
- You can now drop an add-on a VPK file onto the VPK tool to have it extract it for you.
- Detail.vbsp and lights.rad have been added to the distribution.

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Re: Updates

Post by Stevo » Tue Jul 21, 2009 3:18 pm

- Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another.
- Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser.
- Updated localization text.
- Fixed an issue where VPK.EXE would not extract all files.

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Post by Rigges » Tue Jul 21, 2009 5:36 pm

Thank you Stevo

this is my best way of knowing what's going on with L4D

I have not liked some of the changes first it changes and I liked it then it changed again and Piff it was Bunk hope this new change is better.



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Re: Updates

Post by Stevo » Fri Jul 31, 2009 1:50 pm

- Fixed problem with add-on installer failing to install add-ons properly on some versions of Windows
- Transition screen now shows campaign and map names for add-on campaigns
- Bug fixes and enhancements for Novint Falcon controller

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Post by Rigges » Fri Jul 31, 2009 3:47 pm

so what does this mean??

Maps I installed that were listed as Campaigns but do not show up will now show up?????
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Lucille C. Brueshaber Mother In Law 11 July 1922 to 13 Dec 2011 89
Mrs Rigges is very sad

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Re: Updates

Post by Stevo » Tue Sep 29, 2009 12:12 pm

- A new campaign, "Crash Course", is now available for play in Campaign, Versus and Survival modes
- In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter
- Matchmaking has had several improvements to make finding and joining games even faster
- Ten all new "Crash Course" achievements have been added

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Post by Guardian » Tue Sep 29, 2009 12:38 pm

Awesome

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Re: Updates

Post by DrunkenTrom » Tue Sep 29, 2009 3:02 pm

I just gave Crash Course a quick run through on single player and I like it a lot. Only disapointment is that it only contains two chapters instead of the usual four. It took me 45 minutes to complete on normal difficulty and I usually play kind of slow paced while killing every zombie I run into. In contrast it usually takes me over an hour at least to play the other campaigns and since this was my first time playing Crash I'm sure it took me longer than it will in the future as I was exploring every inch of it rather than knowing where to go. Still you can't argue with Valve adding a new free campaign even if it is kind of short.

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Post by Archon » Tue Sep 29, 2009 3:05 pm

its short on purpose, to try and shorten vs games
USER, n.: The word computer professionals use when they mean 'idiot.'

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Post by Stevo » Tue Sep 29, 2009 3:23 pm

[quote="Archon";p="199016"]
its short on purpose, to try and shorten vs games
[/quote]
Sounds good. :)

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Post by Guardian » Tue Sep 29, 2009 3:24 pm

Yep it's basically a campaign to try to address all the problems in Vs.

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