L4D Update 1/23/09

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Stevo
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L4D Update 1/23/09

Post by Stevo » Fri Jan 23, 2009 4:38 pm

A required update for Left 4 Dead has been released. Please use hldsupdatetool to receive the update. The specific changes include:

- Fixed an exploit with melee where swapping weapons ignored the intended delay between swings.
- In Versus mode, the Tanks' health now reflects the damage he takes from burning.
- Fixed an exploit related to the "joinclass" command

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Post by Masakari » Fri Jan 23, 2009 4:55 pm

This fixes nothing in my mind.

*yawn*
I am the 1%!

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Re: L4D Update 1/23/09

Post by TheCarpe » Fri Jan 23, 2009 4:57 pm

Well I know I've died as a tank before when I appeared to have plenty of health, then suddenly keeled over from the burn damage that wasn't factored in. So that's nice, but the rest...
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Post by Shifty » Fri Jan 23, 2009 5:02 pm

Isn't the burning to death with lots of health left related to the fact that once lit on fire, a tank will die in 30 seconds no matter what the health?
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Post by Stevo » Fri Jan 23, 2009 7:54 pm

[quote="Masakari";p="148294"]This fixes nothing in my mind.

*yawn*[/quote]
Well the exploits were already fixed on our servers, so the tank thing is the only noticeable difference.

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