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Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 12:34 pm
by THE Flying chihuahua
Will T. wrote:It begins.
WEW!

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 4:52 pm
by Will T.
Just finished a single-player run. Valve forgot something very important in this beta release: skybox textures. :-| Nothing breaks immersion quite like walking around under a purple-and-black sky. Skybox was fine for map 5 though.

Other than that, pretty much the same as the original. I know there was talk of changing the 4th map, but I noticed nothing majorly different.

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 5:02 pm
by Boss Llama
Hmm, I didn't have any skybox troubles. Might want to do a verification on your game files - that's usually the result of a corrupt map.

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 5:17 pm
by Will T.
The strange thing is, I just ran a verification prior to starting (got some errors on attempting to launch before). It just auto-downloaded some small package though, I'll try it again later and see if that fixed it.

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 5:32 pm
by THE Flying chihuahua
Set shader to a higher level.

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 7:05 pm
by Will T.
THE Flying chihuahua wrote:Set shader to a higher level.
Tried this, and it fixed it. No idea why my shader was set to the lowest option; I could've sworn I turned everything to medium or higher ... oh well, at least it works now. Still kind of an ugly bug to have lower settings break something though.

Re: New Dead Air achievement and Blood Harvest unlock immine

Posted: Fri Aug 12, 2011 8:28 pm
by Zork Nemesis
Blood Harvest vs match afterthoughts:

First up, the finale is currently bugged the same way Dead Air was, by scoring via geographical distance instead of time survived after activating the finale.

Second, the map is a charger's paradise, as there's many places chargers can hide and perform death charges. Many holes located in a lot of places to let the infected in can be used as such. Map 4 is a good charger/tank place due to the sheer cliff that happens to be on the right-hand side the entire time.

This map is a little akward in terms of where you can spawn, since much of the map takes place in a forested area. Aparently according to the game, survivors can see through the thick pine trees littered about and it won't let you spawn in a lot of places you'd think you can.

On map 2, we encountered a tank right out the gate, much like the tank spawn at the beginning of Dead Air, however as this is the second map, it's probably not as much an issue as it is on the moment the match starts.

I'm sure there's more, I don't feel like writing an entire review.