[Custom Campaigns] City 17

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TTHREAZ
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[Custom Campaigns] City 17

Post by TTHREAZ » Thu Sep 16, 2010 1:47 pm

So, has anyone had the chance to check out City 17 yet? It's a reproduction of City 17 from Half Life 2: Episode 1.

Of the custom campaigns that Valve has been promoting on their blog, I'd have to say that this one is the most polished. Then again, since it's a reproduction, it's kinda hard to mess up given the pathing, look and feel have already been established. That aside, I think it was well made.

The few scripted moments that are in it (I won't spoil anything) were handled well. It's been a while since I played through Ep. 1 but everything was smooth and even made me remember when I did play it last. There are definitely a few "Oh yeah" moments where I had flashbacks to the original.

Valve touts it as a good campaign for Versus as well. I can see how it would be fun. There are definitely some really choice spots for Special Infected to take advantage of.

Thoughts? I'll post more as people play it and have comments.

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Re: [Custom Campaigns] City 17

Post by Boss Llama » Thu Sep 16, 2010 2:12 pm

I've got it downloaded, would be happy to give it a try in a campaign with some Villuns

---Edit---

Bah, it appears the free host for the files has a corrupted version - it launches, but is severely broken. Hopefully that gets fixed soon.
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Re: [Custom Campaigns] City 17

Post by TTHREAZ » Thu Sep 16, 2010 2:54 pm

If you need me to, I can upload it to my space for you when I get home.

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Re: [Custom Campaigns] City 17

Post by Plinko » Thu Sep 16, 2010 3:09 pm

I played a bit of it last night, the bots have some pathing issues with the second stage with the multi-stage alarm event, they just have a hard time getting up the narrow walkways and it makes that section really hard with 3 bots where I imagine it would be relatively easy with one or none.

I was just about done with the third stage when I had to quit due to impending bedtime. One thing I noticed was the common infected on this one were by far the most sensible of any of the promoted custom campaigns seen so far, there weren't endless random hordes for a change, though some places they spawn from the sky within your sight which is kinda strange.

I want to get all the way through it, can we get a group together tonight, you think?
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Re: [Custom Campaigns] City 17

Post by TTHREAZ » Thu Sep 16, 2010 3:25 pm

Plinko wrote:I played a bit of it last night, the bots have some pathing issues with the second stage with the multi-stage alarm event, they just have a hard time getting up the narrow walkways and it makes that section really hard with 3 bots where I imagine it would be relatively easy with one or none.
Yeah, after a little bit I went ahead and turned the alarm off then went down to clean up the mess (2 of the 3 bots were incapped).

I'd be up for it. I think I'll upload the zip file regardless in case anyone else has issues with it.

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Re: [Custom Campaigns] City 17

Post by Boss Llama » Thu Sep 16, 2010 4:20 pm

Excellent, T. Shoot me a link when you do, please! I'd be up for some playing.
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Re: [Custom Campaigns] City 17

Post by John Doe » Thu Sep 16, 2010 5:18 pm

Downloading the file now, hope its not corrupt still.

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Re: [Custom Campaigns] City 17

Post by TTHREAZ » Thu Sep 16, 2010 6:31 pm

I uploaded it HERE if you are still having problems.

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Re: [Custom Campaigns] City 17

Post by l3eeron » Thu Sep 16, 2010 6:57 pm

Thanks T, I'm gonna install it today, hit me up to play!

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Re: [Custom Campaigns] City 17

Post by Boss Llama » Thu Sep 16, 2010 9:13 pm

Definitely a fun map, and a very well made port. It'll be fun for versus - we need to set that up some time :-)
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Re: [Custom Campaigns] City 17

Post by l3eeron » Thu Sep 16, 2010 11:21 pm

I ran through it real quick on single player - normal. Pretty fun!

More zombie chow than normal, which is fun on easy settings. :D

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