[ZPS] Updated 1.4 Nov 11, 2008

Join TheVille's best fun-loving zombie experts as they reduce the number of infected!
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Dog
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[ZPS] Updated 1.4 Nov 11, 2008

Post by Dog » Tue Nov 11, 2008 7:12 pm

Restart Steam if you have not received the latest update.

Changelog:
-Autovision now an advanced multiplayer option (turn on zombie vision automatically when you spawn as zombie).

-Noscoot is now an advanced multiplayer option (old inventory system, for those who do not like the scoot).

-Togglewalk is now an advanced multiplayer option (Make the walk key a "toggle" key, to turn walk on/off instead of having to hold it)

-Uberpush (As a zombie, holding shift and doing a "push" results in a stronger push, at the cost of one feed-o-meter unit.)

-New weapons: IED and M4 added.

-All survivors now get a phone by default (Requires you bind it, command "phone", listed in keyboard options.)

-Kill sounds (when you kill a zombie, you have a random chance of automatically taunting a new type of taunt.)

-New model: Waitress

-New map: ZPO_Keretti

-Updates to Silence, deadend, biotec, zpo_subway, and town.

-MOTD text file now updates the left panel of the "Join game" screen.

-Dropping ammo/weapons now keeps you from picking items up for a very brief moment (1 second).

-Walking backwards now isn't as speedy as it once was.

-Func_Ladder added

-Bunnyhop fix (Repeat jumping slows you down)

-Headshot to zombies head now triggers gibbing

-Dev and Contributor in-game avatar border added (Contrib status for others added soon)
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mujo
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Post by mujo » Tue Nov 11, 2008 7:16 pm

:hb:
Adversities do not make a person weak, they reveal what strength he has. -Kierkegaard

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Re: [ZPS] Updated 1.4 Nov 11, 2008

Post by SilverOne » Tue Nov 11, 2008 7:49 pm

Server is still currently updating.

Will update when complete.
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Post by Boss Llama » Tue Nov 11, 2008 8:07 pm

I got the full update and logged in, eager to play. Sadly, all but 2 servers were still running 1.3, so I couldn't log in to anything! They weren't down for update like ours, which would be fine, but actually up and running the old version.

GRRRRRRRR

I WANT MY BRAINS!
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Re: [ZPS] Updated 1.4 Nov 11, 2008

Post by SilverOne » Tue Nov 11, 2008 8:54 pm

Server is up and done patching!

Enjoy!
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mujo
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Post by mujo » Tue Nov 11, 2008 10:17 pm

Thank you for your super fast support!!! :hb:
Adversities do not make a person weak, they reveal what strength he has. -Kierkegaard

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mr_s
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Post by mr_s » Wed Nov 12, 2008 2:43 am

[quote="mujo";p="133303"]
:hb:
[/quote]

x 100

:D

love zps

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Post by Tarrock » Wed Nov 12, 2008 8:32 am

"New weapons: IED and M4 added. "

Really? Really? Really?

Is that really neccesary? FFS it's not like the magnums and rifles all ready ingame are giving zombies a are hard time now they're adding another rifle to increase your chances of getting one from a random spawn.

The autovision was needed. Uberpush was needed. Bunny hop is fixed which is good. Also new model was a good idea.
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Re: [ZPS] Updated 1.4 Nov 11, 2008

Post by SilverOne » Wed Nov 12, 2008 12:28 pm

TV4 is down to apply an update to the patch yesterday.

Few bug fixes.


Will post when complete.


edit: Server back up, enjoy!
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Re: [ZPS] Updated 1.4 Nov 11, 2008

Post by Squirrel » Wed Nov 12, 2008 2:25 pm

:) Can't wait TY

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Post by Boss Llama » Wed Nov 12, 2008 6:19 pm

Sweet, thanks!
-Boss Llama

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Post by Guardian » Wed Nov 12, 2008 6:21 pm

Did they fix the glitchy doors of death on Biotec?

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