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Re: The Demoknight: Sword-and-Board basics

Posted: Thu Dec 27, 2012 2:15 pm
by Zork Nemesis
Partially making sure this isn't forgotten, I've added a blurb about the Loose Cannon. I used it for a bit when it came out, but wasn't impressed. If anyone wants to add more about it feel free to do so.

Re: The Demoknight: Sword-and-Board basics

Posted: Thu Jun 19, 2014 7:34 am
by Zork Nemesis
Over a year later, I've added my first impressions on the Tide Turner and the B.A.S.E. Jumper.

Don't Demoknight with the parachute; it's not worth it. The only advantage it can really give you is the ability to avoid fall damage.

Re: The Demoknight: Sword-and-Board basics

Posted: Fri Jun 20, 2014 4:14 pm
by Insane
Zork Nemesis wrote:Partially making sure this isn't forgotten, I've added a blurb about the Loose Cannon. I used it for a bit when it came out, but wasn't impressed. If anyone wants to add more about it feel free to do so.
The more I use the Loose Cannon, the more I like it. It really all just comes down to timing and cooking down the bomb the right amount. I feel it is one of the more difficult weapons to master, but its a blast once you do :)

Re: The Demoknight: Sword-and-Board basics

Posted: Fri Oct 16, 2015 1:10 am
by Zork Nemesis
I've updated a few bits again, addressing the Iron Bomber almost a year after it was added while altering a few details thanks to Gun Mettle's balance changes.