Recently, all my reflective textures have decided to ignore the existence of my cubemaps and use the infamous purple skybox grid reflection. This is causing me much grief, as to revert to my last saved file would cost me several hours of work.
Code: Select all
** Executing...
** Command: "c:\program files\steam\steamapps\mehargiobros\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
error: material TOOLS/TOOLSBLACK doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 342 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (450689 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3424 texinfos to 1896
Reduced 164 texdatas to 146 (4516 bytes to 3827)
Writing C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp
15 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files\steam\steamapps\mehargiobros\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp
reading c:\program files\steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.prt
445 portalclusters
1253 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (155)
Optimized: 229 visible clusters (0.00%)
Total clusters visible: 176684
Average clusters visible: 397
Building PAS...
Average clusters audible: 437
visdatasize:53193 compressed from 49840
writing c:\program files\steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp
2 minutes, 35 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mehargiobros\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (2.54 seconds)
6645 faces
6586914 square feet [948515648.00 square inches]
25 Displacements
50430 Square Feet [7261980.00 Square Inches]
6645 patches before subdivision
165643 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (50)
transfers 16215380, max 1107
transfer lists: 123.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(561277, 459981, 450577)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(100259, 75458, 65038)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19890, 13491, 10367)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(4405, 2692, 1871)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1008, 553, 354)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(242, 119, 71)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(59, 26, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(15, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1088 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 1181/8192 14172/98304 (14.4%)
brushsides 8960/65536 71680/524288 (13.7%)
planes 6508/65536 130160/1310720 ( 9.9%)
vertexes 10170/65536 122040/786432 (15.5%)
nodes 1710/65536 54720/2097152 ( 2.6%)
texinfos 1896/12288 136512/884736 (15.4%)
texdata 146/2048 4672/65536 ( 7.1%)
dispinfos 25/0 4400/0 ( 0.0%)
disp_verts 3265/0 65300/0 ( 0.0%)
disp_tris 5600/0 11200/0 ( 0.0%)
disp_lmsamples 123505/0 123505/0 ( 0.0%)
faces 6645/65536 372120/3670016 (10.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4058/65536 227248/3670016 ( 6.2%)
leaves 1753/65536 56096/2097152 ( 2.7%)
leaffaces 8889/65536 17778/131072 (13.6%)
leafbrushes 2634/65536 5268/131072 ( 4.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 48947/512000 195788/2048000 ( 9.6%)
edges 30232/256000 120928/1024000 (11.8%)
LDR worldlights 64/8192 5632/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 711/32768 7110/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14106/65536 28212/131072 (21.5%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 47/512 16544/180224 ( 9.2%)
LDR lightdata [variable] 12850032/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 53193/16777216 ( 0.3%)
entdata [variable] 78665/393216 (20.0%)
LDR ambient table 1753/65536 7012/262144 ( 2.7%)
HDR ambient table 1753/65536 7012/262144 ( 2.7%)
LDR leaf ambient 9107/65536 254996/1835008 (13.9%)
HDR leaf ambient 1753/65536 49084/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/38698 ( 0.0%)
pakfile [variable] 11947/0 ( 0.0%)
physics [variable] 450689/4194304 (10.7%)
physics terrain [variable] 7341/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 19399
Writing c:\program files\steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp
2 minutes, 19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mehargiobros\sourcesdk_content\tf\mapsrc\cp_platform_30c.bsp" "c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf\maps\cp_platform_30c.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\mehargiobros\team fortress 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\mehargiobros\team fortress 2\tf" +map "cp_platform_30c"
Back to the problem at hand, when I save the file as a different edition, recompile, and then buildcubemaps, the purple grid is actually part of the samples it takes. This doesn't seem quite right to me. What's going on?!