Cube_Figure Eight

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
Cheesy89
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Re: Cube_Figure Eight

Post by Cheesy89 » Sun Sep 07, 2008 3:38 pm

No one want's to help me anymore :cry: .

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Post by Ian_Suffix » Sun Sep 07, 2008 3:45 pm

Sorry 'bout that. I know how it feels (my only question thread never even got a reply).

I did a quick Google search and found this:
In short: right-click on your game, go to properties -> local files -> verify...

In long:

v_ models are the weapon models drawn in first person (p_ models are those drawn on players, and w_models are the models as they sit on the ground). The bip_pink... is a tag on the player model that acts like a magnet telling the gun where to attach itself, and which direction to face.

The fact that it can't attach your gun to your player means that one or more of the your models is corrupt. Verify the gcf file.

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Post by shimmybot » Sun Sep 07, 2008 6:07 pm

[quote="Ian_Suffix";p="118701"]
Sorry 'bout that. I know how it feels (my only question thread never even got a reply).

I did a quick Google search and found this:
In short: right-click on your game, go to properties -> local files -> verify...

In long:

v_ models are the weapon models drawn in first person (p_ models are those drawn on players, and w_models are the models as they sit on the ground). The bip_pink... is a tag on the player model that acts like a magnet telling the gun where to attach itself, and which direction to face.

The fact that it can't attach your gun to your player means that one or more of the your models is corrupt. Verify the gcf file.
[/quote]

Yeah, I got him to do that too. It came up fine :|

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Re: Cube_Figure Eight

Post by Mad-Hammer » Sun Sep 07, 2008 7:42 pm

[quote="Helios 36";p="118699"]No one want's to help me anymore :cry: .[/quote]

No, it's not that, it's just we don't have an answer. :( Somehow or the other, it's like your map or maps is trying to compile with a scout model in there. I've been looking through the Steam forums and Interlopers, haven't found anything quite like this yet. I'm still looking though. Maybe, in the short term, upload one of your .vmf's and let someone else try to compile them.
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Post by l3eeron » Sun Sep 07, 2008 7:52 pm

I dont know what the deal is....

ya, upload the .vmf you're trying to compile and I'll have a look-see.

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Re: Cube_Figure Eight

Post by Ian_Suffix » Sun Sep 07, 2008 11:19 pm

That's a good idea. If somebody else compiles and runs it fine, we'll know for sure whether or not something wrong with your TF2 folder.

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Re: Cube_Figure Eight

Post by Cheesy89 » Mon Sep 08, 2008 5:26 pm

I already uploaded it on cubesoccer.com but it's a beta so im still working on it but not as much as I usually do because of SPORE. That game is really addicting :D .

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Post by jim beam » Mon Sep 08, 2008 5:29 pm

Im not sure if anyone has said this or not cause I havent read the whole thread but this will becomes JD's favorite map!
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Re: Cube_Figure Eight

Post by Cheesy89 » Mon Sep 08, 2008 5:58 pm

Really? :D .

!B a T m A n!
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Post by !B a T m A n! » Thu Sep 11, 2008 10:28 pm

looks coolio helio
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