Cube Soccer Mapping question

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BlackHawk
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Cube Soccer Mapping question

Post by BlackHawk » Tue Aug 12, 2008 12:38 pm

Now that I have played I have an idea for a map, though more of a remake. Is there a way to keep the cube from going off the field, but still allowing the player to say, fall of the edge into space?
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shimmybot
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Post by shimmybot » Tue Aug 12, 2008 12:52 pm

Well the only thing I could think of is add clipping, but that'll stop the player too =\

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Re: Cube Soccer Mapping question

Post by Mad-Hammer » Tue Aug 12, 2008 12:59 pm

Try making a func_brush. It can be made solid to the entity but not solid to the player.
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Post by Dog » Tue Aug 12, 2008 1:30 pm

Register over on the http://www.cubesoccer.com forums and I'll add you to the mapper discussions going on there!
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Post by v.o.c » Tue Aug 12, 2008 4:25 pm

i had same idea for a map, started then power surply went poorly and source crashes pc.
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Post by Dog » Tue Aug 12, 2008 4:28 pm

Stupid electricity!

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Post by l3eeron » Tue Aug 12, 2008 4:33 pm

[quote="Mad-Hammer";p="113223"]
Try making a func_brush. It can be made solid to the entity but not solid to the player.
[/quote]

This might be the answer!

Now I'm curious...

I might have to actually install the soccer plug in to test it. :lol:

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Re: Cube Soccer Mapping question

Post by Mad-Hammer » Tue Aug 12, 2008 4:52 pm

Yeah, when you play around with the func_brush, there are all kinds of different settings. You can toggle it based on a trigger to be solid or not. A lot of the settings can be found in the flags. It can be set to be solid to the world but not to the player. Very neat tool in the long run.
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