Good day TheVille Members and everybody else.
Some of you might know me from the JRB TF2 server, or know me by playing the map cp_lazytown_night. Originally the night map was created with a day map. However the day map became out-dated and was not played; I only updated the night version at the time. I have updated the night map and fixed up the day map at present. One of the distinguishing features of the night map that I have updated is the enemy ramp. I moved the invisible wall back to the spawn exit by player demand. I also fixed up the moon so you can see it in the correct position in the sky. They are the main changes you will notice. The day version now matches the night version, but is in daylight. I also added in TF2 clouds, and fixed the ambient sounds to fit the day scene. Otherwise the day version has a blue sky and a sun in it, and plays just like the night version.
TheVille has permission to use the maps. I have no problems with that lol. I only ask for one thing, have fun!
Download Link!
cp_lazytown_daytime + cp_lazytown_nitetime
cp_lazytown_day/night [Update Pack]
- [GU]Tenshi
- New Villun
- Posts: 2
- Joined: Sat Mar 01, 2008 8:58 pm
- MrBlah
- Villun
- Posts: 6469
- Joined: Sat Dec 30, 2006 2:20 am
- Location: Colorado. There's like, mountains and stuff.
-
Games Played
Ville Awards
-
Loading…
one thing... fix the overtime .... we were playing OVERTIME for over an hour today and changed map by map vote....
Eater of Potatoes, since 2008.
I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson
- [GU]Tenshi
- New Villun
- Posts: 2
- Joined: Sat Mar 01, 2008 8:58 pm
Re: cp_lazytown_day/night [Update Pack]
About the timer issue, Valve added the timer on the Feb. 15 update.
When the timer reaches 0, it goes into infinite overtime 0:00 until a team score.
Maps without a game timer like lazytown now have a timer based on the mp_timelimit var and the only way to get rid of it is changing the timer to rounds won, or setting the time_limit to 0 and max_rounds to 0 to make the map inifinite.
The server owner must fix this.
When the timer reaches 0, it goes into infinite overtime 0:00 until a team score.
Maps without a game timer like lazytown now have a timer based on the mp_timelimit var and the only way to get rid of it is changing the timer to rounds won, or setting the time_limit to 0 and max_rounds to 0 to make the map inifinite.
The server owner must fix this.
Re: cp_lazytown_day/night [Update Pack]
I for one still feel this particular map is a bit too stalematey still. The middle point needs to be tweaked a bit by maybe removing the sloping to a certain extent and maybe opening the map a bit more. The points could also cap a bit faster to promote a bit more back and forth because whoever gets that middle point first can make it impossible to push back. I have just always found this map usually ends in stalemates which either means design changes are needed or the counters on the points could be tweaked.
Who is online
Users browsing this forum: No registered users and 5 guests