problems maybe?

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MrBlah
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problems maybe?

Post by MrBlah » Mon Jan 21, 2008 9:31 pm

While mapping i have noticed a few things and kinda tick me off.... one being, why on earth is Hammer Map Editor or whatever seeming to lag more and more the more stuff i put in? I basically made a curve in sense to a part and ever since i hit the car button its been laggin like no other. Aside form that, i did a bad job carving too, i will likely have to fix it the hard way than just redo it.

One other question, I assume to make a surface low friction you have to use an entity for that right?
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Re: problems maybe?

Post by Mad-Hammer » Mon Jan 21, 2008 9:54 pm

Hammer will lag if you load a bunch of textures up. Something else I found out the hard way was building A model that eats up 17 mb by itself will really put Hammer in the ,"er, uh yeah, you need some more system memory bright boy."
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Post by JPT » Mon Jan 21, 2008 10:14 pm

I've somewhat noticed the same thing. While using the camera to get around it is now very choppy. I don't even have that much stuff in it either! grrr

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Post by l3eeron » Tue Jan 22, 2008 3:09 pm

You need to go into 3d view options and turn some things off....

like you dont need to see shading in the 3d view. Same for 2d views. Turn of models in 2d etc etc....

turn on only the things you NEED at that moment. Other wise Hammer will chug all day long and you'll never want to map again! lol

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Re: problems maybe?

Post by MrBlah » Tue Jan 22, 2008 5:45 pm

another problem has arose.... how do i prevent this:

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Post by l3eeron » Tue Jan 22, 2008 6:15 pm

Are you talking about the lines on the "ice"?

If so, that could be a number of things

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Re: problems maybe?

Post by l3eeron » Tue Jan 22, 2008 6:32 pm

OK now that Im home I opened the vmt we're looking at. Do this to fix it:

original .vmt
"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/sky_fake_white"
"$nofog" 1
}
and should be this
"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "skybox/sky_fake_white"
"$surfaceprop" "ice"
}
so copy/paste that second quote over everything in the .vmt

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Post by l3eeron » Tue Jan 22, 2008 6:34 pm

Keep in mind, that is now a custom texture and will need to be added to the .bsp at the end (Ill show you how when we get that far)

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Post by MrBlah » Tue Jan 22, 2008 6:56 pm

oke doke beeron, i actually use that white texture below with a 1unit in depth layer of a glass and changed the thing to "ice" instead of "glass" I find it gives it a better look of ice.
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Post by l3eeron » Tue Jan 22, 2008 7:16 pm

Every time I try to make a piece of glass that big I get those lines. I ran into that problem with the purple map.

It could be anything tho...

There's no skybox...
The size of the glass...
something in the .vmt out of whack...


This might solve your problem:

Turn the piece of glass into a nodraw (tools/nodraw) and texture only the top face with your glass texture.

My theory is that the engine can only handle so much reflection. If the bottom and sides are glass too then it might be trying to render reflection on all 6 sides.

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