problems maybe?
- MrBlah
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problems maybe?
While mapping i have noticed a few things and kinda tick me off.... one being, why on earth is Hammer Map Editor or whatever seeming to lag more and more the more stuff i put in? I basically made a curve in sense to a part and ever since i hit the car button its been laggin like no other. Aside form that, i did a bad job carving too, i will likely have to fix it the hard way than just redo it.
One other question, I assume to make a surface low friction you have to use an entity for that right?
One other question, I assume to make a surface low friction you have to use an entity for that right?
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Re: problems maybe?
Hammer will lag if you load a bunch of textures up. Something else I found out the hard way was building A model that eats up 17 mb by itself will really put Hammer in the ,"er, uh yeah, you need some more system memory bright boy."
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- MrBlah
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Re: problems maybe?
another problem has arose.... how do i prevent this:
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- l3eeron
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Re: problems maybe?
OK now that Im home I opened the vmt we're looking at. Do this to fix it:
original .vmt
original .vmt
and should be this"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/sky_fake_white"
"$nofog" 1
}
so copy/paste that second quote over everything in the .vmt"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "skybox/sky_fake_white"
"$surfaceprop" "ice"
}
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oke doke beeron, i actually use that white texture below with a 1unit in depth layer of a glass and changed the thing to "ice" instead of "glass" I find it gives it a better look of ice.
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Every time I try to make a piece of glass that big I get those lines. I ran into that problem with the purple map.
It could be anything tho...
There's no skybox...
The size of the glass...
something in the .vmt out of whack...
This might solve your problem:
Turn the piece of glass into a nodraw (tools/nodraw) and texture only the top face with your glass texture.
My theory is that the engine can only handle so much reflection. If the bottom and sides are glass too then it might be trying to render reflection on all 6 sides.
It could be anything tho...
There's no skybox...
The size of the glass...
something in the .vmt out of whack...
This might solve your problem:
Turn the piece of glass into a nodraw (tools/nodraw) and texture only the top face with your glass texture.
My theory is that the engine can only handle so much reflection. If the bottom and sides are glass too then it might be trying to render reflection on all 6 sides.
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