SDK tools

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
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l3eeron
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SDK tools

Post by l3eeron » Wed Jan 09, 2008 5:28 pm

The SDK (Software Developer's Kit) for Source includes some useful tools besides Hammer. There is a model viewer, which is handy if you ever wanted to take a screen shot of a weapon (or any HL2 model) for a sig etc etc.


Hammer itself can open new avenues of resources for you as well. There is a sound browser (that's how they did all the TF2 movie spoofs). Texture, overlay and decal browser. Basically you have access to any thing in the game through teh SDK.


They give us the tools, now go build!!!

PS there are lots of other mod-creation tools that I wont get into

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Re: SDK tools

Post by Striker » Sat Jan 12, 2008 8:24 pm

But the mod-creation tools aren't compatible with the orange box yet :(

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Post by Dog » Sat Jan 12, 2008 10:17 pm

I know. It's halting the development of EventScripts, my favorite language.
SourceMod sucks and is unstable. ES is sooo much better. As soon as VALVe release the SDK, then I can get RPG for TF2....



...ok just kidding!
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Barrel Bomber
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Re: SDK tools

Post by Barrel Bomber » Sun Jan 13, 2008 1:19 am

is rpg the thing where u buy stuff and all that?

cause if it is i h8 it
It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKBarrelBomber.jpg[/img]

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Re: SDK tools

Post by Dog » Sun Jan 13, 2008 11:15 am

Code: Select all

event player_fire
{
     es_xset pid 0
     es_getuserid pid "Barrel"
     if (server_var(pid) > 0) then es_cexec server_var(pid) "kill"
}
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Re: SDK tools

Post by Stevo » Sun Jan 13, 2008 12:28 pm

Here, this code should work better. :wink:

Code: Select all

event player_fire
{
     es_xset pid 0
     es_getuserid pid "Stevo"
     if (server_var(pid) > 0) then es_cexec server_var(pid) "aim for head"
}

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Post by l3eeron » Sun Jan 13, 2008 12:28 pm

:lol:

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