[WIP]cp_avantiville

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l3eeron
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[WIP]cp_avantiville

Post by l3eeron » Tue Oct 02, 2007 11:22 pm

If I have any work in progress worth posting about Ill bump it here.

So far I have a peek at the first half of the map. Still basiclly in "dev" mode. They're in no particular order, Im sure you can figure it out :wink:

Still have a few vital things to work out.




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John Doe
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Post by John Doe » Tue Oct 02, 2007 11:53 pm

Lets play!

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Re: [WIP]cp_avantiville

Post by three_gunn » Wed Oct 03, 2007 8:00 am

a blast of nostalgia. i can't wait.

this map being capture point now instead of flag driven will change the strats a bit but im sure will be just as fun.
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Post by DeafOfficeWorker » Wed Oct 03, 2007 8:06 am

[quote="John Doe";p="44199"]Lets play![/quote]

Anything but gravelpit and 2fort. I'm officially burnt on playing the same two maps.

Looks good, B! 8)
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]

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Post by Hamese » Wed Oct 03, 2007 8:29 am

Good luck with the textures... looking good

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Post by l3eeron » Wed Oct 03, 2007 9:17 am

lol

As you can see, the CPs/scoring is all outta whack

I cant get CP 2 to unlock after CP1 is capped.


Good thing Im a patient person!

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Re: [WIP]cp_avantiville

Post by DeafOfficeWorker » Wed Oct 03, 2007 9:22 am

Looks good so far, B! I'm sure you can get help from the mapping community.

TF2 IS STILL IN BETA...AND BEERON'S MAKING AVANTI FOR US! GIVE HIM SOME LOVE!
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Re: [WIP]cp_avantiville

Post by Stevo » Wed Oct 03, 2007 9:22 am

Looks great! :hb:

Will the general be included?

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Re: [WIP]cp_avantiville

Post by DeafOfficeWorker » Wed Oct 03, 2007 9:24 am

[quote="Stevo";p="44245"]
Will the general be included?[/quote]

It just wouldn't be cp_avantiville without the "squire". :lol:
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]

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Post by l3eeron » Wed Oct 03, 2007 10:30 am

The general Lee will be protecting spawns much like my villefight2 map, only refined a little more. It wont be such a huge mass of explosions.


...I wanna go home and work on it!


lol do any of the pics look farmiliar?

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Re: [WIP]cp_avantiville

Post by JohnCarterofMars » Wed Oct 03, 2007 11:42 am

WEWT! I gotta case of beer, your choice, for this one beeron...

can't wait to fight it out in the church for the final cap point... grenades bouncing off pews,

spies slicing and dicing, engies clangin, the smell of propane...

wait a minute I almost had a flashback!

AVANTI AVANTI!!!
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Re: [WIP]cp_avantiville

Post by Tickles » Wed Oct 03, 2007 11:56 am

It's looking good, can't wait to play it! :)

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Re: [WIP]cp_avantiville

Post by three_gunn » Wed Oct 03, 2007 12:14 pm

[quote="JohnCarterofMars";p="44280"]WEWT! I gotta case of beer, your choice, for this one beeron...

can't wait to fight it out in the church for the final cap point... grenades bouncing off pews,

spies slicing and dicing, engies clangin, the smell of propane...

wait a minute I almost had a flashback!

AVANTI AVANTI!!![/quote]

viva l'avanti!

[quote="l3eeron";p="44254"]
lol do any of the pics look farmiliar?[/quote]

...they sure do. took me back.
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l3eeron
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Re: [WIP]cp_avantiville

Post by l3eeron » Thu Oct 04, 2007 8:13 am

Getting real close to a playable version!

I was up till 1 AM last night! lol :crazyeyes: :snooze:


Finished the church, have all 4 caps working properly, complete with round timer and set-up time.

Advancing spawns are still buggerin me up...

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Re: [WIP]cp_avantiville

Post by Nanite » Thu Oct 04, 2007 8:17 am

Beta me up baby!
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