inv_turbine - Now with more RC!
- Masakari
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inv_turbine - Now with more RC!
Dog's "Invasion Style CTF" map that he wanted.
Used a decompiled version of turbine to make it. Basically, there are 25 intelligences that spawn in the middle of the map, and the objective is to invade the enemy base with the intelligences. If you drop the flag, the flag can be picked up for five seconds, and then the flag becomes dead.. The team who captures the flag the most times wins!
Entire middle area is nobuilt in order to prevent sentry camping. As well, I have a semi-custom HUD that let teams know the current score (It disappears when you die, but every thirty seconds the text respawns)
http://stevotvr.com/~web3_mascara/inv_turbine_rc1.bsp
http://stevotvr.com/~web3_mascara/inv_t ... c1.bsp.bz2
Used a decompiled version of turbine to make it. Basically, there are 25 intelligences that spawn in the middle of the map, and the objective is to invade the enemy base with the intelligences. If you drop the flag, the flag can be picked up for five seconds, and then the flag becomes dead.. The team who captures the flag the most times wins!
Entire middle area is nobuilt in order to prevent sentry camping. As well, I have a semi-custom HUD that let teams know the current score (It disappears when you die, but every thirty seconds the text respawns)
http://stevotvr.com/~web3_mascara/inv_turbine_rc1.bsp
http://stevotvr.com/~web3_mascara/inv_t ... c1.bsp.bz2
Last edited by Masakari on Fri Oct 02, 2009 11:47 am, edited 3 times in total.
I am the 1%!
- Masakari
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After doing some research, I've found out how to solve a couple of the bugs with the HUD. The player's HUD isn't set up to add flags upon capture, so I'll need to make some own game_text entities to display the score properly. As well, I think adding a flag respawn delay might make it a little less chaotic.
Big thing I'd like to see tested with a few people is to see if twenty flags in two minutes is too much, or not enough. Adding a delay will lengthen the time, and it could be based on how well it's defended.
Edit: I need a logic-compare entity to get rid of my max-three-caps! Of course, this means I'll need to disable all the flags upon capture or it'd be possible to get a score of much higher than twenty!
Big thing I'd like to see tested with a few people is to see if twenty flags in two minutes is too much, or not enough. Adding a delay will lengthen the time, and it could be based on how well it's defended.
Edit: I need a logic-compare entity to get rid of my max-three-caps! Of course, this means I'll need to disable all the flags upon capture or it'd be possible to get a score of much higher than twenty!
I am the 1%!
- !B a T m A n!
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- Masakari
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http://i307.photobucket.com/albums/nn30 ... ta0000.jpg
http://i307.photobucket.com/albums/nn30 ... ta0001.jpg
http://i307.photobucket.com/albums/nn30 ... ta0002.jpg
http://i307.photobucket.com/albums/nn30 ... ta0003.jpg
Not really much to see. HUD has issues like I said so I need to manually add the scores to the top of the screen.
http://i307.photobucket.com/albums/nn30 ... ta0001.jpg
http://i307.photobucket.com/albums/nn30 ... ta0002.jpg
http://i307.photobucket.com/albums/nn30 ... ta0003.jpg
Not really much to see. HUD has issues like I said so I need to manually add the scores to the top of the screen.
I am the 1%!
- !B a T m A n!
- Villun
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- MrBlah
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[quote="Guardian";p="198076"]
Why do I have the feeling this map will be scoutfest 2009?
[/quote]
Because my pyros and Engineers and Heavies will destroy the scouts.
Why do I have the feeling this map will be scoutfest 2009?
[/quote]
Because my pyros and Engineers and Heavies will destroy the scouts.
Eater of Potatoes, since 2008.
I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson
[quote="MrBlah";p="198078"][quote="Guardian";p="198076"]
Why do I have the feeling this map will be scoutfest 2009?
[/quote]
Because my pyros and Engineers and Heavies will destroy the scouts.[/quote]
Pyros and heavies: Nothing much annoyances to me
Engy: If they can manage to set in the center then that team has won.
But seriously all you need to do is have a few scouts grab the intel and run out quickly with it.
Why do I have the feeling this map will be scoutfest 2009?
[/quote]
Because my pyros and Engineers and Heavies will destroy the scouts.[/quote]
Pyros and heavies: Nothing much annoyances to me
Engy: If they can manage to set in the center then that team has won.
But seriously all you need to do is have a few scouts grab the intel and run out quickly with it.
- Bronze Fox
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- Bronze Fox
- Villun
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