Ideas

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What gamemode

CP
1
9%
Attack and defend
2
18%
Territory Control
1
9%
payload
7
64%
 
Total votes: 11

shimmybot
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Ideas

Post by shimmybot » Wed Mar 25, 2009 12:03 am

I've been wanting to try to map again, but I have absolutely no ideas

anyone want to suggest anything?

mr_s
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Post by mr_s » Wed Mar 25, 2009 4:31 am

*needs more explosions*

Stevo
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Post by Stevo » Wed Mar 25, 2009 10:52 am


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Post by l3eeron » Wed Mar 25, 2009 11:08 am

Single stage payload, like Badwater!


I'm thinking about making a pl_avantiville, it would be pretty easy to change the game mode and keep the same layout.

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Post by shimmybot » Wed Mar 25, 2009 11:38 am

okay maybe i should have clarified :lol:

by ideas i meant map concepts, the poll was only there so you could vote on what maptype to make it so the post could be for the ideas :P

but it seems like the consensus is payload so far, so start flinging ideas! :( :lol:

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Post by Masakari » Wed Mar 25, 2009 11:50 am

It'd be interesting to see a payload map where you're continuously going uphill. It'd take some clever design to make offense not bombarded, but it'd be a nice change.
I am the 1%!

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Post by shimmybot » Wed Mar 25, 2009 3:13 pm

[quote="Masakari";p="161049"]
It'd be interesting to see a payload map where you're continuously going uphill. It'd take some clever design to make offense not bombarded, but it'd be a nice change.
[/quote]

I was actually thinking about that, like a mountain kinda thing... I was thinking the same thing though, how would they now get hail stormed o.o

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Post by shimmybot » Sun Mar 29, 2009 6:33 pm

aha! I thought of something, but its a secret >=)

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Post by Guardian » Sun Mar 29, 2009 6:50 pm

Whisper me the secret I promise I WON'T TELL IT ALL CAPS!!

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Post by shimmybot » Sun Mar 29, 2009 8:34 pm

LIES, I SEE YOUR TRICKERY!!! YOU JUST WONT SAY IT IN ALL CAPS!!

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Post by Dog » Sun Mar 29, 2009 9:39 pm

I thought of one, but I don't know if it's do-able.

- Two teams spawn at one end of the map.

- They have to cap all their points, via an army assault course. The two teams race from one end to the other.

- Some cap points are up on platforms only reachable by rocket jumping/pipe jumping/scouts.

- Some points are under deep water. Players have to swim across stretches of water and cap a point under water, that takes longer to cap than they can hold their breath.

- Both assault courses are separated by a small wall that players can jump over. Engies would be responsible for defense.

- The team to cap all points, the last one being at the end, wins.

- You could have a large wall that people have to break (it has a high health) or jump over

You could call it cp_assault

All done without a bath...so it may not work!
:D
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Post by shimmybot » Sun Mar 29, 2009 10:41 pm

nice ideas, but I've already designed my map, just a little too slow :(

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Post by shimmybot » Mon Apr 06, 2009 3:12 pm

almost got to show for my super top secret project :)

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