OK, the new version of Left4DOD is perfect.

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Rico[CotC]
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OK, the new version of Left4DOD is perfect.

Post by Rico[CotC] » Wed Apr 13, 2011 10:24 am

Don't change ANYTHING! :)

Played a couple of nights ago running the Garand, M1 Carbine and rifle grenades. Perfect for my playing style.

Now, Emos don't bother me at all. The power of the Garand cartridge is perfect for taking the bite out of an Emo. Two shots and their explosion is very wimpy. LOL - even right next to me the damage is very small.

All those rifle grendades mean a lot of long-distance zombie death. And that makes Rico very happy.

Thanks, Dog - sit back and admire your creation.

OBTW, I mentioned to my 500+ Facebook friends how awesome the mod was. Even gave a link and everything.

My apologies to the community for filling up the servers more. :P
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Re: OK, the new version of Left4DOD is perfect.

Post by TheCarpe » Wed Apr 13, 2011 10:32 am

Rico[CotC] wrote:Don't change ANYTHING! :)

Played a couple of nights ago running the Garand, M1 Carbine and rifle grenades. Perfect for my playing style.

Now, Emos don't bother me at all. The power of the Garand cartridge is perfect for taking the bite out of an Emo. Two shots and their explosion is very wimpy. LOL - even right next to me the damage is very small.

All those rifle grendades mean a lot of long-distance zombie death. And that makes Rico very happy.

Thanks, Dog - sit back and admire your creation.
Sorry to say, you're going about this the wrong way. Dog is still gonna change plenty...especially if certain weapons make things too easy :P
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Re: OK, the new version of Left4DOD is perfect.

Post by Rico[CotC] » Wed Apr 13, 2011 12:39 pm

Having a choice of what weapons to mix and match is where it makes it good for me. I now have three loadout combos I can use depending on the map/opposition. Sometimes, you need the Thompson/punch. Sometimes, the Stg44 and stick grenades.

Other times, the Garand and hand grenades. Mix-and-match. Like Garanimals. :)

I also like the new graphics, and the shield is pretty fun to popwhen you have a human-controlled zombie right in your grill. "BzzzZAP!" :D

I'll get all Emo-like if Dog takes away my new-found groove with the Garand. I've been giving most of the 11 Bravo primaries a shot in the Rico-rotation. K98 is gonna come up again, I guarantee it!
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Re: OK, the new version of Left4DOD is perfect.

Post by <eVa> + Sarge + » Wed Apr 13, 2011 12:50 pm

I love the homing rockets for the zook.

They really help with the nasty, zombie bunched-up flag cap.

It's funny to see the rocket go out in front of you, and find a freshly spawned zombie behind you!

:clap:

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Re: OK, the new version of Left4DOD is perfect.

Post by MrBlah » Wed Apr 13, 2011 12:56 pm

One think I would change is auto switching me from zombies to humans when there are too few humans.

-When playing Argentan, I was the only zombie player, rest were bots, playing Grey Dude, was getting really close to winning, but never actually doing it. Then I was auto switched to humans and humans won in about 2 minutes after that.

To solve this, I would do the auto switch at a value that 2 or 3 below the threshold that allows the first zombie player to join axis.


Also, I am not a big fan of the emo change. It makes it really hard to do much as the emo.
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Re: OK, the new version of Left4DOD is perfect.

Post by Dog » Wed Apr 13, 2011 3:46 pm

What Emo change?

As for autobalance...I don't know of a better way around it.
There is already a lag built into it so people don't get switched right away.
I could lower the minimum to 6.
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Re: OK, the new version of Left4DOD is perfect.

Post by Aardvark Ratnick » Wed Apr 13, 2011 4:00 pm

Wow! 6? I thought it was lower then that.

I, too, like the new Left4DOD. I like having the carbine as my secondary to my Garand. Carbine comes in handy on the Last flag in Drizz. Zombies tend to bunch up at the base of the tank for a little bit before deciding they can climb! With its rapid fire you can really lay waste to them. That is until the Witch decides you're a nuisance and shovels you in the back of the head! Grrrr!

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Re: OK, the new version of Left4DOD is perfect.

Post by v.o.c » Wed Apr 13, 2011 6:10 pm

<eVa> + Sarge + wrote:I love the homing rockets for the zook.

They really help with the nasty, zombie bunched-up flag cap.

It's funny to see the rocket go out in front of you, and find a freshly spawned zombie behind you!

:clap:
i think you should stop sarge using zook, i lost count of the times hes got me as im sneaking up behind him :P
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Re: OK, the new version of Left4DOD is perfect.

Post by Dog » Wed Apr 13, 2011 6:23 pm

Yeah...the homing rocket is a pain.
I added a store option for Zombies so they can buy a thing that makes them invisible to rockets!

@AR: It's at 8 right now.
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Re: OK, the new version of Left4DOD is perfect.

Post by EmbraceThePing » Wed Apr 13, 2011 9:02 pm

Dog wrote: As for autobalance...I don't know of a better way around it.
There is already a lag built into it so people don't get switched right away.
I could lower the minimum to 6.
OMG! I was going to suggest upping the limit to 10 humans before you can join zombies lol.

Maybe just allow one zombie per 2 humans after 7? or one zombie till 9 humans, 2 at ten, 3 at eleven etc. *shrugs*
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Re: OK, the new version of Left4DOD is perfect.

Post by Dog » Wed Apr 13, 2011 10:09 pm

Raising it isn't an option, unfortunately, because Allies tend to overwhelm Zombie teams.
I'll think on it some more.

I am in the process of changing the way Gas bombs and Wraiths do damage.
It will be a fairer way of doing damage.

Right now, if a GasBomb explodes, everyone within a area gets hit with 40hp.
I am in the processing of changing it so that people on the periphery get much less damage dealt than people at the centre. However, the damage will be much, much higher in the centre. The way it works in testing is a player in the centre of a gas bomb will get 80hp damage while those standing on the edge will only get 15hp damage.

Likewise the Wraith. The further away it is, the less damage it does, but as he gets closer the damage increases. When he begins the beam, he only does 1.1hp of damage per second, while up close, it can be a lot more.

The reason for the change is that the GasMan is one of the least played classes. Players often complain how UP he is.
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Re: OK, the new version of Left4DOD is perfect.

Post by <eVa> + Sarge + » Thu Apr 14, 2011 9:06 am

You are doing a great job Dog. :)

Is there a way to tell how much money each teammate has? Or yourself, outside of the store?

It would be nice to know who could most benefit from a player money transfer. Working together pooling their money to call in an air-strike or so forth. (radio purchase)

Thanks

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Re: OK, the new version of Left4DOD is perfect.

Post by Dog » Thu Apr 14, 2011 9:44 am

Type l4dod_status in the console
Shows you how much everyone has.
Also shows you team kills etc...

For example:
======= LEFT4DOD STATUS V5.0.400 ======
Allied Wins: 0
Axis Wins: 1
Axis Number: 0
Allies Number: 5
GameType: 0
Difficulty: 0

Entities: 949/2048
Total drops: 852

Allied Flag Status: Default Cap
Axis Flag Status: Single Cap

======= LEFT4DOD TEAM KILL STATUS ======
TK Slaps: 0
TK Kills: 0
TK Melee: 0
TK Forgiven: 1
TK Unforgiven: 0
TK from TW: 0

.::CAINES::. Alexander - Teamkills: 0 (Actual:1 TKTW: 0)

======= LEFT4DOD TEAM SWAP STATUS ======

======= LEFT4DOD STEAM GROUP STATUS ======

======= LEFT4DOD BANK ======
Super Baby - $88
.::CAINES::. Alexander - $282
Old Daddy - $122
Stuermer - $560
Fire - $216
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Re: OK, the new version of Left4DOD is perfect.

Post by v.o.c » Thu Apr 14, 2011 9:59 am

also items that are purchased ie radio, shield etc. is there anyway of if your killed they remain at the point of your death until they are collected by you or another player, unlike things dropped by zombies which should remain for only a short time. it just really annoying to splash out $100 on an airstrike to help capture the last flag only to be killed at the first and noone getting to pick it up and make use of it.
now for the pricing structure $1 for a capture seems a little low at times, would it be possible to say set it at $1 first flag, $2 second flag, $4 third flag, $8 forth flag and $16 for the final flag, it would be like an incentive to get that last flag.
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Re: OK, the new version of Left4DOD is perfect.

Post by <eVa> + Sarge + » Thu Apr 14, 2011 11:35 am

Thx Dog.

Once again, love it 8)

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