Plans for Left4DoD v5

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Dog
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Re: Plans for Left4DoD v5

Post by Dog » Fri Apr 08, 2011 8:07 pm

They stay in your inventory unless you die.
I might get the Allied player to drop them if loaded, instead of ammo.
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Re: Plans for Left4DoD v5

Post by George » Fri Apr 08, 2011 8:21 pm

Actually, it was there next to my body so it did the drop. I just wasn't sure how long it stuck around. Like maybe if I run back really quick I can pick it up again? It is the frugal side of me (I get it from Jerome!). Hate to see good money go to waste!

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Re: Plans for Left4DoD v5

Post by Dog » Fri Apr 08, 2011 8:24 pm

:lol:
Allies won't drop them, so it might have been from a Zombie that died next to you.
DOB wrote: prioritized ZB > shield > AS > dynamite
I've been thinking along those lines.
Right now, if you pick up one of them, it will drop one of the others (except ZB which is used immediately)
I'll look at it and see if there is a logical way of doing it in my code!
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Re: Plans for Left4DoD v5

Post by Aardvark Ratnick » Fri Apr 08, 2011 11:07 pm

Regards to pills and flag cap bonuses. Certain times I can get pills then cap a flag and get another 500 health points. The health indicator can't handle it. It goes into the red. Source bug? There have been times, rare I will admit, that I get pills, flag cap 500 point health bonus, and then another 500 point health bonus for killing a zombie. Then the health indicator really freaks out, all red. Do I still have 1500 health points? If I cap a flag and get 100 point health do I then have 200 points? The screen doesn't display what you have.

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Re: Plans for Left4DoD v5

Post by Dog » Fri Apr 08, 2011 11:09 pm

Yeah.
It's a Source bug.
Players are not meant to have anything over 100hp.
The most health you can get is 500hp.
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