TF2: Saturday Night's Alright For Warhammer

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Plinko » Mon Jan 09, 2012 6:43 pm

I might not be able to get in until 8:30 or 9 but I am very very in, I'm dying to give this a whirl!
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Soup Nazi » Mon Jan 09, 2012 8:00 pm

This is pure awesomeness!
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:

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Re: TF2: Saturday Night's Alright For Warhammer

Post by ADevilishPotato » Mon Jan 09, 2012 8:09 pm

6Larry9 wrote:if there is still room, ill pop in.
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Re: TF2: Saturday Night's Alright For Warhammer

Post by One_Medic_Army » Mon Jan 09, 2012 8:29 pm

I'll show if I can, possibly might drag Crimson along as well.

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Flaming Cheese Wheel » Mon Jan 09, 2012 8:45 pm

One_Medic_Army wrote:I'll show if I can, possibly might drag Crimson along as well.
If he took a second to make BF3 show up as a non-Steam game I'd know what he was doing via the Friends browser. :)

On-topic: I'm curious to see how this will turn out.
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Re: TF2: Saturday Night's Alright For Warhammer

Post by spm97 » Mon Jan 09, 2012 11:25 pm

Warpath ? Never heard of it.....
But hey - it's TF2. Maybe I'll pop in....

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Ignatius » Tue Jan 10, 2012 12:12 am

Well, I had some plans, but I might rearrange them to attend.
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Soup Nazi » Tue Jan 10, 2012 8:01 am

If this goes off well, could we add this to the Ocho? Have 30 min switch-off between the two versions to get it some exposure?
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:

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Re: TF2: Saturday Night's Alright For Warhammer

Post by IrkedScientist » Tue Jan 10, 2012 1:50 pm

Freaking awesome! I hope I am around to get some stick time!!!
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Re: TF2: Saturday Night's Alright For Warhammer

Post by kallous » Tue Jan 10, 2012 2:38 pm

Mortis462 wrote:I'll have to install TF2 so i can see this, but I'll be there (this also assumes that I remember how to play TF2...)
Come back to tehocho for some remedial instruction... :P
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Checkm8 » Tue Jan 10, 2012 6:16 pm

kallous wrote:
Mortis462 wrote:I'll have to install TF2 so i can see this, but I'll be there (this also assumes that I remember how to play TF2...)
Come back to tehocho for some remedial instruction... :P
Come back!!
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Re: TF2: Saturday Night's Alright For Warhammer

Post by One_Medic_Army » Tue Jan 10, 2012 8:41 pm

I just took a tour of the new Warpath, and Hammer's outdone himself with the changes.
Only thing I'm a little iffy about is the roof of point 2.

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Mad-Hammer » Tue Jan 10, 2012 9:59 pm

I hate to do it to you all but, I have to release another version. Our crack team of Ville Bug Busters found a couple of things that while not a deal breaker, caused some minor problems.

Betteh found a graphical glitch in the skybox along with a bug with the cave/tunnel doors that allowed an engineer to build on them and block them from closing. So, I tweaked the skybox for the hundredth time and put a "NoBuild" in the entire cave so the engineers couldn't hide their teleporters in the water.

So, if you haven't done it yet.......delete b1, b2, b3, and...................b4. Trust me, you'll be glad you did as you will recover approximately a half gig of your hard drive.

If we don't find any problems with this version between now and Friday, this will be the version we'll play Saturday night. Find it here;

http://pages.suddenlink.net/kamikazeyz/ ... mer_b5.zip

Once again, thanks for your support and your input. :D
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Re: TF2: Saturday Night's Alright For Warhammer

Post by jaypeebuoy » Tue Jan 10, 2012 10:24 pm

I also downloaded it and checked it out. It's awesome!

I'll try to get on Saturday night as well. Looking forward to it!
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Soltan » Wed Jan 11, 2012 9:32 am

I should be able to make it.
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