Total Warz I - FMU WINS!
Moderator: Site Admins
Re: Total Warz I - FINALS TONIGHT!
Amazing battles all around!
Week 3 results;
Team 3 vs Team 1 = 2-0 Team 3
Team 1 vs Team 2 = 5-1 Team 1
Team 2 vs Team 3 = 5-2 Team 3
Fluffy Marshmellows United takes it all!
Week 3 results;
Team 3 vs Team 1 = 2-0 Team 3
Team 1 vs Team 2 = 5-1 Team 1
Team 2 vs Team 3 = 5-2 Team 3
Fluffy Marshmellows United takes it all!
Last edited by KRG on Sun Apr 19, 2009 6:45 pm, edited 2 times in total.
I have a butt and you do too. Let's be friends.
Re: Total Warz I - TIE BREAKER!!
Sooooooomebody miscounted.
First round scores were:
VK - 10
FMU - 10
IFL - 0
Second round scores were:
VK - 20
FMU - 30
IFL - 0
Third round scores should be (with 5 per cap):
VK - 45
FMU - 65
IFL - 15
Edit: Yes, I am the person who miscounted. A few times.
First round scores were:
VK - 10
FMU - 10
IFL - 0
Second round scores were:
VK - 20
FMU - 30
IFL - 0
Third round scores should be (with 5 per cap):
VK - 45
FMU - 65
IFL - 15
Edit: Yes, I am the person who miscounted. A few times.
Last edited by itchy on Mon Apr 20, 2009 10:41 am, edited 3 times in total.
[img]http://farm4.static.flickr.com/3566/3304587268_69e66ce816_o.png[/img]
[size=67][url=http://www.theville.org/viewtopic.php?t=11702]I've been found out![/url][/size]
[size=67][url=http://www.theville.org/viewtopic.php?t=11702]I've been found out![/url][/size]
My demos for Camping Trip:
http://www.mediafire.com/download.php?zzmjmnqzmwt
The one against Volcanic Kitties has us just goofing around at the end. I was planning on having it just one long demo, but then the server switched over to the map again so it created two demos. So once the game is over, just stop it, there's nothing else in there except me just standing still as I read a book waiting for the next game.
YOU ALSO GET TO WITNESS ME FAIL-JUMPING OVER THE FENCE COUNTLESS TIMES.
I think I'm just retarded, I'm sorry.
http://www.mediafire.com/download.php?zzmjmnqzmwt
The one against Volcanic Kitties has us just goofing around at the end. I was planning on having it just one long demo, but then the server switched over to the map again so it created two demos. So once the game is over, just stop it, there's nothing else in there except me just standing still as I read a book waiting for the next game.
YOU ALSO GET TO WITNESS ME FAIL-JUMPING OVER THE FENCE COUNTLESS TIMES.
I think I'm just retarded, I'm sorry.
[url=http://lolschach.blogspot.com/][img]http://g.imagehost.org/0572/LOL_6.png[/img][/url]
Re: Total Warz I - TIE BREAKER!!
Yes, thanks to eraD, we realized the miscalculation! Gator did all the calculations.
FLUFFY MARSHMELLOWS UNITED WINS TOTAL WARZ I!!!!
Come on, you needed more suspense!
Thank you all for playing, that was a blast to watch. You are all amazing players and great sportsmanship was displayed.
FLUFFY MARSHMELLOWS UNITED WINS TOTAL WARZ I!!!!
Come on, you needed more suspense!
Thank you all for playing, that was a blast to watch. You are all amazing players and great sportsmanship was displayed.
Last edited by KRG on Sun Apr 19, 2009 6:53 pm, edited 1 time in total.
I have a butt and you do too. Let's be friends.
Good games everyone. That was a fun event.
It was great to play in a competitive format. Now that I've tasted this, I can't wait for the Ville Cup.
It was great to play in a competitive format. Now that I've tasted this, I can't wait for the Ville Cup.
Last edited by Guardian on Sun Apr 19, 2009 6:59 pm, edited 1 time in total.
Re: Total Warz I - FMU WINS!
Yes, it would have barcode!
My apologies for the miscalculations. The team colors threw me in the first match, thus resulting in an error in the math. My bad.
This was a great show of skill/sportsmanship. . .thank you all for coming out!
FMU now holds the title for Total Warz. Will they be back to defend it?
My apologies for the miscalculations. The team colors threw me in the first match, thus resulting in an error in the math. My bad.
This was a great show of skill/sportsmanship. . .thank you all for coming out!
FMU now holds the title for Total Warz. Will they be back to defend it?
I have a butt and you do too. Let's be friends.
[quote="Guardian";p="167495"]Good games everyone. That was a fun event. Too bad my team only came in 2nd thou.[/quote]
That means we've got room for improvement. I take that as a personal challenge to get better, not as something that makes the event less fun. I think overall it was very well run. There are certainly still some kinks to work out for next time (whenever that is), but I've had some of the most fun in all of my time playing TF2 during this event.
One suggestion for next time:
Up the spawn times a bit. It doesn't have to be vanilla, but at least 3-4 more seconds. It was pretty common for us to say "They're all dead, let's push forward!" only to find that they've all respawned by the time we try and move up. Watching Barcode's replays, his team had the same problem. This was especially rough on Camping Trip, since it made for lots of respawn waves hitting you in the flank and in the back any time you pushed forward.
I also think it might run better as a league instead of just a big event, but maybe that should be reserved for a TF2 Night instead.
That means we've got room for improvement. I take that as a personal challenge to get better, not as something that makes the event less fun. I think overall it was very well run. There are certainly still some kinks to work out for next time (whenever that is), but I've had some of the most fun in all of my time playing TF2 during this event.
One suggestion for next time:
Up the spawn times a bit. It doesn't have to be vanilla, but at least 3-4 more seconds. It was pretty common for us to say "They're all dead, let's push forward!" only to find that they've all respawned by the time we try and move up. Watching Barcode's replays, his team had the same problem. This was especially rough on Camping Trip, since it made for lots of respawn waves hitting you in the flank and in the back any time you pushed forward.
I also think it might run better as a league instead of just a big event, but maybe that should be reserved for a TF2 Night instead.
[img]http://farm4.static.flickr.com/3566/3304587268_69e66ce816_o.png[/img]
[size=67][url=http://www.theville.org/viewtopic.php?t=11702]I've been found out![/url][/size]
[size=67][url=http://www.theville.org/viewtopic.php?t=11702]I've been found out![/url][/size]
[quote="itchy";p="167501"][quote="Guardian";p="167495"]Good games everyone. That was a fun event. Too bad my team only came in 2nd thou.[/quote]
That means we've got room for improvement. I take that as a personal challenge to get better, not as something that makes the event less fun. I think overall it was very well run. There are certainly still some kinks to work out for next time (whenever that is), but I've had some of the most fun in all of my time playing TF2 during this event.
One suggestion for next time:
Up the spawn times a bit. It doesn't have to be vanilla, but at least 3-4 more seconds. It was pretty common for us to say "They're all dead, let's push forward!" only to find that they've all respawned by the time we try and move up. Watching Barcode's replays, his team had the same problem. This was especially rough on Camping Trip, since it made for lots of respawn waves hitting you in the flank and in the back any time you pushed forward.
I also think it might run better as a league instead of just a big event, but maybe that should be reserved for a TF2 Night instead.[/quote]
I've actually had a system and an idea for a 9v9 night because I enjoyed this format and a constant teamwork and strategy.
That means we've got room for improvement. I take that as a personal challenge to get better, not as something that makes the event less fun. I think overall it was very well run. There are certainly still some kinks to work out for next time (whenever that is), but I've had some of the most fun in all of my time playing TF2 during this event.
One suggestion for next time:
Up the spawn times a bit. It doesn't have to be vanilla, but at least 3-4 more seconds. It was pretty common for us to say "They're all dead, let's push forward!" only to find that they've all respawned by the time we try and move up. Watching Barcode's replays, his team had the same problem. This was especially rough on Camping Trip, since it made for lots of respawn waves hitting you in the flank and in the back any time you pushed forward.
I also think it might run better as a league instead of just a big event, but maybe that should be reserved for a TF2 Night instead.[/quote]
I've actually had a system and an idea for a 9v9 night because I enjoyed this format and a constant teamwork and strategy.
Re: Total Warz I - FMU WINS!
We're always open to any suggestions/improvements!
This was the first time for this event! Having played in it, you have an insider's opinion. Send me PM's, tell me what you would do to improve this event and we'll make it better!
This will happen again soon!
This was the first time for this event! Having played in it, you have an insider's opinion. Send me PM's, tell me what you would do to improve this event and we'll make it better!
This will happen again soon!
I have a butt and you do too. Let's be friends.
- Ian_Suffix
- Villun
- Posts: 742
- Joined: Wed Aug 20, 2008 12:14 am
- Location: Washington State
-
Games Played
Ville Awards
-
Loading…
- Jesus_Faction
- Villun
- Posts: 1525
- Joined: Sun Feb 08, 2009 11:02 am
-
Games Played
Ville Awards
-
Loading…
Who is online
Users browsing this forum: No registered users and 5 guests