If Cube Soccer were to make a comeback...
Posted: Wed Mar 02, 2016 1:12 pm
...what changes to the game rules should we make?
I have fixed the plugin and the bug that caused the crash after the Scout update.
I know I am five years too late!
But I thought I'd fix it up, so we can use it for fun nights (not a permanent server).
I know TF2 has PASS Time but it is not the same mode. It is more like rugby/US Football!
I also noted that Bad Robot "created" the new mode and their ball also fills up health and ammo. Funny that.
Anyway.
I have updated the Cube so that it slowly fills up ammo and health (rather than instant health and ammo like before)
I also added a couple of visual effects.
But I need game rules.
For example, do we turn on Highlander mode (one of each class)
or
limit the teams to scouts (unlimited), pyros (2), sollys (unlimited), snipers (1), Heavies (1), Medics (1), Engineers (1), Demo (unlimited), Spies (1)
Limiting Engineers and Heavies is important as they have a tendency to slow stuff down big time and a Heavy at the Cube is hard to push off or three Heavies at the Goal makes it impossible to score.
It has been pointed out to be on countless occasion that Snipers have no place in the game as they can't push the Cube...my argument for one might be that they can control the heavy+medic team.
Spies also cannot push the Cube with their weapons and so I'd limit them to one as well.
So I am open to new ideas for changing the game mode!
Oh for those Villuns who have no idea what Cube Soccer is, this thread and Stevo's video will show you what we used to do around here! Cube Soccer was a plugin for TF2 collaboratively designed and built by TheVille in 2008.
I have fixed the plugin and the bug that caused the crash after the Scout update.
I know I am five years too late!
But I thought I'd fix it up, so we can use it for fun nights (not a permanent server).
I know TF2 has PASS Time but it is not the same mode. It is more like rugby/US Football!
I also noted that Bad Robot "created" the new mode and their ball also fills up health and ammo. Funny that.
Anyway.
I have updated the Cube so that it slowly fills up ammo and health (rather than instant health and ammo like before)
I also added a couple of visual effects.
But I need game rules.
For example, do we turn on Highlander mode (one of each class)
or
limit the teams to scouts (unlimited), pyros (2), sollys (unlimited), snipers (1), Heavies (1), Medics (1), Engineers (1), Demo (unlimited), Spies (1)
Limiting Engineers and Heavies is important as they have a tendency to slow stuff down big time and a Heavy at the Cube is hard to push off or three Heavies at the Goal makes it impossible to score.
It has been pointed out to be on countless occasion that Snipers have no place in the game as they can't push the Cube...my argument for one might be that they can control the heavy+medic team.
Spies also cannot push the Cube with their weapons and so I'd limit them to one as well.
So I am open to new ideas for changing the game mode!
Oh for those Villuns who have no idea what Cube Soccer is, this thread and Stevo's video will show you what we used to do around here! Cube Soccer was a plugin for TF2 collaboratively designed and built by TheVille in 2008.