Smissmas 2013 Update

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Supreveio
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Smissmas 2013 Update

Post by Supreveio » Fri Dec 20, 2013 12:12 pm

It's finally here: The Smissmas Update


Biggest news? They tweaked more items:

Battalion's Backup:
+20 maximum health on wearer

Concheror:
+2 health regenerated per second on wearer

Crit-A-Cola:
Reduced the damage taken penalty after drinking from +25% to +10%

Diamondback:
Also grants critical shots on successful backstabs

Flying Guillotine:
Can now be launched with either primary or secondary fire

Short Circuit:
Increased attack speed
Now only uses only 5 metal per shot
Now only targets buildings and players in the player's view (if they're in range)

Soda Popper:
Hype no longer grants Mini-Crit boost
Now activates Hypemode with alt-fire to enable the user to do up to 5 extra midair jumps


And most importantly:
Hat and Misc slots are now generic Cosmetic slots
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Smissmas 2013 Update

Post by Plas » Fri Dec 20, 2013 12:42 pm

Quite a few buffs.

Flying Guillotine:
Can now be launched with either primary or secondary fire.

So this is basically what? Throw it from left or right hand. Similar to how you can punch with the heavy?

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Re: Smissmas 2013 Update

Post by Supreveio » Fri Dec 20, 2013 12:47 pm

I think it's like that so you don't necessarily have to press two different attack keys to hit a Sandman ball and follow up with the Flying Guillotine.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Smissmas 2013 Update

Post by Maple Man » Fri Dec 20, 2013 1:51 pm

I like this update :3 But sadly, no new weapons

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Re: Smissmas 2013 Update

Post by Supreveio » Fri Dec 20, 2013 2:26 pm

After fooling around as an Engineer, I can say when they said "increased firing speed" on the Short Circuit, they really meant it

It's pretty much a Flamethrower for the Engineer (in an almost literal sense) for how fast it fires and deals damage, and how close you have to be to actually do damage to players.

The only real differences are that it doesn't set people on fire and you don't have to time your air blasts to troll enemy Soldiers and Demomen. Just hold down M1 and you'll do massive damage and delete their projectiles from existence at the same time.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Smissmas 2013 Update

Post by Plas » Fri Dec 20, 2013 2:51 pm

Thanks for posting that. I was curious about the Short Circuit firing speed increase. I just jumped in tf2 to check it out and you weren't kidding, firing speed is fast. Pretty much a forward facing projectile shield, chewing up multiple nades, stickies and rockets until your metal runs out.

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Re: Smissmas 2013 Update

Post by Plas » Fri Dec 20, 2013 3:19 pm

Also interested to know if it can be used for spy detection.

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Re: Smissmas 2013 Update

Post by Vi Deo » Fri Dec 20, 2013 4:55 pm

Plas wrote:Also interested to know if it can be used for spy detection.
It deals damage so you'll get an invisible one to flicker at the very least. It should not be a new jarate/fire though. You've already got spuf crying bloody murder on this demoman "nerf" lets hope they didn't give them another. Heck I love the idea of giving the engi another viable secondary. That thing was trash when it first came out and now I can see a lot of uses out of it. It will certainly go on one of my sets.

The diamondback is probably my favorite spy gun in the aesthetics department. Did they ever make it so much more functional now... Maybe too much so.

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Re: Smissmas 2013 Update

Post by Zork Nemesis » Fri Dec 20, 2013 4:57 pm

You know, I had already thought that the backup banner became slightly OP when they changed how it builds rage, adding an extra 20 health to that seems a bit much.

Also this: http://wiki.teamfortress.com/wiki/File: ... _00001.jpg
Get your tinfoil hats on people.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Smissmas 2013 Update

Post by black_and_blue » Sat Dec 21, 2013 10:59 am

Zork Nemesis wrote:Also this: http://wiki.teamfortress.com/wiki/File: ... _00001.jpg
Get your tinfoil hats on people.
Looks like that link got moved: http://wiki.teamfortress.com/wiki/File: ... s_2013.jpg

I'm noticing the images on the bullion board are all form the first round of the class-specific updates.

Could we be going to get another round of class updates?

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Re: Smissmas 2013 Update

Post by NerevarineKing » Sat Dec 21, 2013 12:59 pm

Warning: some language
Last edited by NerevarineKing on Sat Dec 21, 2013 4:12 pm, edited 1 time in total.
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Re: Smissmas 2013 Update

Post by Daryldime » Sat Dec 21, 2013 3:28 pm

Supreveio wrote:It's finally here: The Smissmas Update


Biggest news? They tweaked more items:

Battalion's Backup:
+20 maximum health on wearer

Concheror:
+2 health regenerated per second on wearer

Crit-A-Cola:
Reduced the damage taken penalty after drinking from +25% to +10%

Diamondback:
Also grants critical shots on successful backstabs

Flying Guillotine:
Can now be launched with either primary or secondary fire

Short Circuit:
Increased attack speed
Now only uses only 5 metal per shot
Now only targets buildings and players in the player's view (if they're in range)

Soda Popper:
Hype no longer grants Mini-Crit boost
Now activates Hypemode with alt-fire to enable the user to do up to 5 extra midair jumps


And most importantly:
Hat and Misc slots are now generic Cosmetic slots

Soda popper can be used with bonk... this has just made CP maps ridiculous. Trufax
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Re: Smissmas 2013 Update

Post by F13ND » Sat Dec 21, 2013 4:03 pm


Short circuit vs rapidfire soldier
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Thanks Sparky!

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Re: Smissmas 2013 Update

Post by Uber! » Sat Dec 21, 2013 4:42 pm

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Re: Smissmas 2013 Update

Post by Boss Llama » Sat Dec 21, 2013 4:57 pm

/facepalm
-Boss Llama

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