JUNE: Change the rotation

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The Domer
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Re: JUNE: Change the rotation

Post by The Domer » Sat May 25, 2013 12:25 pm

You'llNeverWalkAlone wrote:Barnblitz with stock respawn would be much less of a stalemate on the final point than it used to be.
Even barnblitz_pro, specifically designed to make it harder to hold the last point, still tends to stalemate. I do like the map in general though.

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Re: JUNE: Change the rotation

Post by raindrop » Sat May 25, 2013 2:57 pm

Soltan wrote:
DDYzErO wrote:
Flash wrote:REMOVE: Coldfront

ADD: Gullywash
I'm voting Coldfront to save Thundermountain.
(I still believe in Hoodoo.)
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Re: JUNE: Change the rotation

Post by Ian_Suffix » Sat May 25, 2013 4:02 pm

black_and_blue wrote:
Ian_Suffix wrote:Thunder Mountain just isn't much fun by the time you reach the last stage. You'd think that fighting up the tower would be interesting, but generally the cart just becomes stuck at B. I've never been to Gullywash, but I'd be interested in seeing what it's like.
Thunder Mountain is, however, probably among the top 5 maps for the random pubber community.
Ah. That's almost enough of a reason for me to retract my vote, but I still don't like how uncoordinated it gets. My next choice for removal would be Fastlane, however, where it seems that 5 out of 7 times my team gets steamrolled. The other two, my team steamrolls the other. I don't remember the last time I saw a fair fight there.
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Re: JUNE: Change the rotation

Post by cam » Sat May 25, 2013 4:10 pm

Flash wrote:REMOVE: Coldfront

ADD: Gullywash
The Domer wrote:
You'llNeverWalkAlone wrote:Barnblitz with stock respawn would be much less of a stalemate on the final point than it used to be.
Even barnblitz_pro, specifically designed to make it harder to hold the last point, still tends to stalemate. I do like the map in general though.
Not to be "that guy" but it's not possible to stalemate on maps that can only move one direction. I think you mean that it's just hard for blu to take the final point.

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Re: JUNE: Change the rotation

Post by YoullNeverWalkAlone » Sat May 25, 2013 7:12 pm

Ok "that guy", you are right. The phrase I was meaning to use was "nearly impossible for blue to capture unless the teams are really unbalanced". :wink:
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Re: JUNE: Change the rotation

Post by prang » Sun May 26, 2013 2:28 pm

I really like seeing these threads, its interesting seeing what maps people enjoy playing and why. TV7 has something for everyone. Thundermountain is a jumping classes map, it really sucks for some of the others though because everyone ends up going in all different directions a lot of the time. I love barnblitz so I hope it makes it back in soon. It can be really lame sometimes but it is essentially just 3 big corners to defend/push through and then a death pit at the end. I don't like fastlane much because the team that wins the first fight usually dominates the rest of the round, however long that takes. There are small chokepoints between every point and capping mid or 2nd moves the spawns so far forward. It plays the same as freight but its not as interesting a map. Mah 2 cents.
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Re: JUNE: Change the rotation

Post by Bishop1342 » Thu May 30, 2013 1:37 am

Add: Gullywash

Remove: Gorge

CTF: Turbine

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Re: JUNE: Change the rotation

Post by Dog » Sat Jun 01, 2013 9:37 pm

Removing Coldfront
Adding Gullywash
No change to CTF as there was no definitive answer.
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