A brief description, pulled from the game gallery page:
I'm extremely excited (and surprised) that I managed to make a game entirely solo that was deemed worthy of the school's public showcase. Even more exciting is that I've heard whispers that it might be in the running for a front-page feature on the gallery - an honor given to games like Narbacular Drop (a.k.a. Portal before it was Portal) - and a spot at DigiPen's PAX booth this summer. I've even heard tell that it may be considered for submission to the Independent Games Festival - a lot of top-ranking student projects at this school go to IGF each year, but I never expected one I made alone to have a shot at it! Needless to say I'm slightly excited.BeatBox is a game for 1 to 4 players. You are dropped atop a neon-lit cube which will flip and change color in time with the thumping soundtrack, summoning simple yet potent baddies with each flip. Beware as the cube may reveal a few hidden tricks as the action speeds up! Go it alone or grab some friends so you can work together to survive, compete for a high score, or simply see who can last the longest. Cooperation or competition? You decide!
Nothing's decided yet, and the game only officially went public today, but I'll be watching the school's information channels closely in the coming weeks and months for updates.
Check it out here!
Trailer:
VIEW CONTENT:
VIEW CONTENT:
Some notes about it before playing:
- This game features a lot of brightly-flashing lights, which get faster as the gameplay gets faster. It's not quite Beat Hazard, especially at lower gameplay speeds, but it can get quite flashy. Be mindful of this when playing in the presence of those known to have adverse effects to such things. (The game will also warn you about this itself at startup.)
- Sometimes the splash sequence lags on first startup for some reason. I don't know why this is, because the game itself runs fine afterward, and restarting the game causes the splash sequence to run at full speed.
- This game is designed for use with 1 to 4 Xbox 360 gamepads, but there are top-secret unlisted keyboard controls for single-player (originally used simply for easy on-the-go testing, but I left them in because why not). They are as follows:
VIEW CONTENT:
I just wanted to share this as it's been a big part of why I haven't had much time to game on the Ville yet this year, and I want to share the end result of this long and busy process with the wider world. Plus a little self-advertising never hurts, right?
Questions? Feedback? I'd love to hear what people think!