Ya, but I've only been playing the game for a week, so it may not be the best way to go about things.overyourlimit wrote:you can put your worker on auto?
Have any of your Civ5 games been analogous to history?
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Re: Have any of your Civ5 games been analogous to history?
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Re: Have any of your Civ5 games been analogous to history?
overyourlimit wrote:you can put your worker on auto?
When ever your worker is on a tile, there are options to "improve" the tile. Building farms, mines, trading posts, lumber mills, oil rigs, etc. In order to gain a strategic resource(iron, coal, horses, aluminum, oil, uranium), you need to have the corresponding tile improvement on that tile. For horses, it's a stable or something. Oil is an oil rig or off shore platform. Iron, coal, aluminum, and uranium are all mines. If you have a different tile improvement(farm, trading post, etc.) on the tile, you will not get the strategic resource. It can also be hard to notice you have the resource available to you. I think I went 40+ turns without noticing I had aluminum right next to one of my cities. I also had trouble locating oil. I went and bribed city-states to let me be their ally so I could get their aluminum resources. But, remember, once a tech reveals a strategic resource on the map, try to mouse over all your land that has tile improvements on them. That will tell you sure.
Putting your worker on auto will mean they will build every tile with an improvement. Example: Farms on plains. Mines on hills. But... this doesn't always go to plan. They will sometimes build weird things in weird places. Think of it as "this is how an AI player would build out my empire." They will then start to put roads every which way which is not always the most efficient road network.
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Re: Have any of your Civ5 games been analogous to history?
What Blah said. Also, if you change your view to "strategic mode" or whatever you can force the map to display the strategic resource icon on the tile, ensuring you do not miss them.
As for the automate worker, I got sick of "Hey, there's a hill! I'm building a mine, even though you're about to get the Lumber Mill that makes its forest WAY better than a mine!"
As for the automate worker, I got sick of "Hey, there's a hill! I'm building a mine, even though you're about to get the Lumber Mill that makes its forest WAY better than a mine!"
Re: Have any of your Civ5 games been analogous to history?
Domer speaks the truth. Default citizen management is terrible lol
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Re: Have any of your Civ5 games been analogous to history?
Aye. It used to be great, in like Civ 2 when roads were free, and nearly everything stacked, so it would just max out every tile. Definitely can't recommend it lately. Upgrading your tiles manually, however, is absolutely critical. Boosts your early cities, lets you produce more units to make more cities or get more territory, plus of course it allows you to accelerate wonder production, which strengthens your whole position.
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Re: Have any of your Civ5 games been analogous to history?
I only leave it on default if I play on a lower difficulty, or against New players. That way I have more time to explain things to the newbies.
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Re: Have any of your Civ5 games been analogous to history?
Except that it really doesn't take very much time because most of the time you don't need to change the tiles you work. When it starts to get tricky is managing manually work tiles and specialist slots, especially if you have Brave New World which revamps specialists quite a bit.Daryldime wrote:I only leave it on default if I play on a lower difficulty, or against New players. That way I have more time to explain things to the newbies.
Re: Have any of your Civ5 games been analogous to history?
The specialists in bnw are way easier for me to calculate for. Least that's my experience with them.
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