Post
by Zork Nemesis » Mon Jul 06, 2015 4:51 am
For those of you who are yet to get too far into Expert, here's a quick rundown of things I've noticed.
-Monsters in general have more health, at least twice as much as normal in the case of average slimes and zombies. Debuffs inflicted by attacks from enemies also seem to last longer while some player debuffs (such as 'on fire') are less effective. Lava appears to be less effective against monsters as well, with my lava traps only dealing ~46 per tic on things caught in them.
-When Hard mode is activated, many common pre-Hard enemies will receive major health boosts. I'm running into Green Slimes with over 200hp on the surface! Many Hard mode enemies have also had major health boosts; Clowns during Blood Moons for instance have 800hp as opposed to their 400ish before while many Underground Hallow creatures have ~400-700hp.
-World generation appears to have produced fewer Life Crystals and gold chests underground, meaning you'll have to look harder to get the good stuff. The amount of wooden chests on the surface appears unchanged, as do the frequency of ice chests or ivy chests in the tundra and jungle respectively.
-Hard mode will kick your ass in expert, more so than it already does on normal. Beating up many enemies becomes a chore because they have so many HP. Pixies have 500hp for instance and they don't spawn any less frequently.
Bosses
-In general, bosses move and attack faster.
-Possibly exclusive to Expert, but bosses drop their loot in a single bag that you have to right click to open instead of just leaving everything in a pile. The only items that will be piled on the corpse are heart drops. These bags will contain their usual drops as well, for instance there's a good amount of Demonite/Crimatine in the Eye's treasure bag.
As of now, I've only fought the pre-hard bosses minus the Brain, so here's what I've observed to date.
King Slime
-I don't know how many more HP he has than before, I hardly ever fought him prior to this.
-He spawns at night during the Slime Rain event, even close to your village, so be careful.
-He can teleport by shrinking down to nothing and inflating elsewhere nearby, including on top of you.
-Expert Drop: Royal Gel, equipping this accessory prevents you from taking any damage from Slime enemies, as if they were rabbits or goldfish. You can still attack them and combat pets will engage them.
Eye of Cthulu
-3800hp for a single player as opposed to 2400?
-Deploys its Servants more frequently and attacks in shorter intervals
-During the second phase, the eye wastes less time between charges.
-As the Eye's health drops it starts using a much faster version of it's charge attack with a higher pitched boss scream. It will first start doing these after regular charges but as the health continues to drop he will start just using this fast charge over and over.
-Around ~100hp remaining, he gains a massive defense boost and begins performing fast charges with no stopping between each and being much more focuses on ramming you instead of near misses even if you're at Hermes Boots speeds. Be prepared to soak up a large amount of damage.
-Expert Drop: Shield of Cthulu, a shield accessory that provides 2 defense and allows you to perform a double tap dash (like the Ninja Gear) that also doubles as a melee attack if you run into anything; you take no damage from contact with monsters if you ram them. Base damage appears to be 31.
Eater of Worlds
-Each segment appears to have ~270hp for a single player
-Appears to have a much tighter turn radius; I highly recommend spawning him on the surface when you actually go to fight him.
-Similar to the Destroyer, each segment can now shoot at you while still connected to another segment. These projectiles, Vile Spit, do a moderate amount of damage but can be swatted out of the air like Imp Fireballs or Dark Caster Shadowbolts.
-Unlike other bosses who drop everything in a sack, the segments will still normally drop Demonite and Shadow Scales. The bag at the end has a moderate amount in it as well.
-Expert Drop: Worm Scarf, an accessory that reduces all damage you take by 17%. I do not know if it stacks if you equip more than one.
Queen Bee
-Didn't catch her new HP total
-Similar to the Eye, she speeds up dramatically as her health goes down. This applies to her tackle and her ability to fire bees and stingers. At very low health she tends to spam tackles.
-Rooting yourself in honey is still a valid tactic for most of the fight, but when she starts getting really fast try evade the tackles as those can outdamage the health regen provided by honey, food, a Regeneration Potion and a campfire.
-Expert Drop: Hive Pack, an accessory that buffs any nearby friendly bees. Bees can be produced by a number of things including the Honeycomb Necklace, Beenades, The Bees Knees bow, the Beekeeper Sword, etc. When buffed, the bees get larger and do a bit more damage. The larger bees can possibly hit twice. Hornets summed by the Hornet Staff are not affected.
Skeletron
-The head has about 8000hp, each hand has 2500hp. This is up from 4400 head/1500(?) hands.
-It moves faster while performing it's spinning head attack
-As the head loses health, it starts firing a projectile that spirals outward in your general direction. Unlike the Eater, these ones cannot be swatted down.
-The hitstun against you from the head appears to be shortened. If you get caught in the spinning be prepared to get hurt.
-Expert Drop: Bone Glove, a weapon that allows you to throw bones collected in the Dungeon with greater power. Bones thrown by this glove go further, deal more damage, and have a 33% chance to not be consumed. They also bounce around a bit allowing for trick shots and I think they penetrate enemies, but I haven't really field tested it.
Wall of Flesh
-About 12000hp instead of 8000.
-Doesn't appear that he's changed much except he goes faster much sooner. With the HP increase I recommend you make a longer bridge. Using Bee equipment I still needed at least a 2000 block long bridge.
-At really low health the Wall can outspeed Hermes Boots with Swiftness Potion
-If you kill all of the Hungry, he can respawn them all at once.
-The laser attack speeds up dramatically at lower health values, almost to Twins level laser fire rates.
-Expert Drop: Demon Heart, a consumable that grants a permanent sixth accessory slot. How cool is that? The accessory slot cannot be accessed outside of an Expert world however and cannot be used more than once.
Last edited by
Zork Nemesis on Tue Jul 07, 2015 9:37 am, edited 4 times in total.
This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.