Zombie Panic! Source Update

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CastleDoctrine
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Zombie Panic! Source Update

Post by CastleDoctrine » Sat Feb 07, 2009 1:01 pm

ZP:S v1.5.1 Patch Released!
Posted by Tatsur0 on 07.02.2009 - Comments

Hey guys,
Today we released a small but vital patch for ZP:S which resolved some potentially serious issues. We also removed an exploit in Harvest that was getting around like OkeiDo in heat. So if you have a ZP:S server make sure that it's updated to version 1.5.1 and for everyone else just launch ZPS and steam will do the rest.

=====Changelog v1.5.1 (2-6-2009) ======
-Fixed Winchester reload exploit

-Fixed the problem where shell weight wasn't eliminated when Winchester was fired.

-Fixed a few map exploits/issues in Harvest.

-Fixed a few exploits in new version of Cinema.

-Made several exploitable server commands "cheat only".

-Added a " wins" message to server logs when a team wins.

Also we've been receiving a lot of good constructive criticism so keep it coming guys, we really appreciate the interest you've shown to even the littlest of things.

Thanks,
ZP Development Team

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Post by Guardian » Sat Feb 07, 2009 1:09 pm

We need to set aside a Zombie panic night.

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Re: Zombie Panic! Source Update

Post by Jesus_Faction » Sun Feb 08, 2009 2:16 pm

I played this mod a lot before i got l4d...i tried to play this newest update and the game just isnt that fun to me anymore after enjoying l4d :(

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